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E-atelje
ID MIlošević, Megi (Author), ID Tomšič Čerkez, Beatriz Gabriela (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/3116/ This link opens in a new window

Abstract
V diplomski nalogi raziskujem vpliv razvoja tehnologije na umetnost in možnosti, ki jih ponuja sinteza informacijske tehnologije ter medmrežja z umetnostnimi praksami. Tehnologije so preoblikovale naš vsakdanjik in nahajamo se v obdobju, ki nudi mnoge možnosti aplikacij na različna področja, med njimi tudi izobraževanja. V teoretičnem delu najprej opredelim kaj pravzaprav pomeni pojem virtualnosti ter z njo povezanih pojavov, kot so virtualni svetovi, virtualna identiteta ter virtualne skupnosti in kako je potekal razvoj le - teh. V nadaljevanju se osredotočim na medijsko umetnost, ki bi po splošni definiciji naj bila ustvarjena s tehnologijo, vendar jo različni avtorji različno pojmujejo, saj je področje, ki je izmuzljivo starim načinom kategorizacije in predstavitve. Zanimal me je preplet področij znanosti in umetnosti, ki sta na polju medijskih umetnosti stopili v produktivno sodelovanje ter razmejitve med klasično umetnostjo ter medijsko umetnostjo in problematike predstavitve novonastalih praks. V slednjem poglavju se osredotočim še na interaktivno umetnost, katero določa dvosmerna komunikacija, ki je omogočena z vstopom tehnologije, ki se odziva na udeleženca. V praktičnem delu v prvem segmentu predstavim avtorski video/film Meet me, ki z direktnim nagovorom gledalca in vztrajnim rušenjem četrte stene simulira dvosmerno komunikacijo in ga postavi v neizbežen položaj protagonista. V drugem segmentu praktičnega dela pa s pomočjo umetnice izvedem pedagoško raziskovalno nalogo, ki poveže realen in virtualen prostor s pomočjo avdiovideo konference ter raziskujem možnosti, ki jih tehnologija in medmrežje ponujata tudi tradicionalnemu načinu izražanja. Projekt sem poimenovala E-atelje, saj predpona označuje elektronsko podprte pojme in povzame celotno idejo diplomske naloge.

Language:Unknown
Keywords:virtualno
Work type:Not categorized
Organization:PEF - Faculty of Education
Year:2015
PID:20.500.12556/RUL-72826 This link opens in a new window
COBISS.SI-ID:10729801 This link opens in a new window
Publication date in RUL:03.10.2015
Views:921
Downloads:141
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Secondary language

Language:Unknown
Title:E-Studio
Abstract:
In my diploma I am discovering the influence of technology development on art and the possibilities, that sintesis of informational technology with web has to offer. Technologies have transformed our everyday life and we are now in an era, that offers a lot of possibilities of applying on areas, including that of art and education. In my theoretic part I firstly explain the concepts of virtuality, virtual worlds, virtual identity and virtual community and everything connected with the latter. I proceed with concentrating on media art, wich is supposed to have been created in combination with technology, but has been named differently by various authors because of its slippery nature of defining it. I was interested in intertangelment of the field of science and art itself wich have become partners on the field of media arts. I also touched on the subject of separation of classical arts and media arts and the problematics of presentation of newage praxes. In the last chapter I focus on the interactive art, wich is defined by two way communication with the help of technology wich give it an opportunity to react on the viewer. In the first segment of the practical part I present the movie Meet me, wich speaks to the observer/viewer directly by breaking down the fourth wall/barrier by wich it stimulates two way communication and inevitably makes the viewer the protagonist. In the second segment of the practical part I do a research paper with the help of an artist on connecting real and virtual matrix with the help of an audio video conference. By that I can explore all the possibilities that technology and interweb have to offer to a traditional expressing. The project is named E atelje, E referring to all electronic concepts and sums the whole concept of my research.

Keywords:Virtual

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