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Achieving teachers' competences in the serious game design process
ID Zapušek, Matej (Author), ID Rugelj, Jože (Author)

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/2540/ This link opens in a new window

Abstract
The main goal of this paper is to present ‘SADDIE’, the methodology for designing educational games that was developed at the Faculty of Education, University of Ljubljana and defines indikative phases for serious game design project that is implemented as a two‐semester project in the course "Application of ICT in education". The methodology is carefully designed and its application has various positive outcomes. Serious game as a final product is just a side effect of the more important goal, i.e. achieving competences that are crucial for teachers. Such competences include the ability to determine learning objectives that are consistent with the curriculum, the selection of appropriate teaching approaches and their implementation in the learning process, preparation of feedback for students, evaluation of acquired knowledge and evaluation of the learning process.

Language:Unknown
Keywords:računalniška igra
Work type:Not categorized
Organization:PEF - Faculty of Education
Publisher:Academic Conferences and Publishing International Limited
Year:2014
Number of pages:662-665
PID:20.500.12556/RUL-69180 This link opens in a new window
Publication date in RUL:10.07.2015
Views:1261
Downloads:132
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Secondary language

Language:Unknown
Keywords:computer game

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