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Aplikacija z navodili v obogateni resničnosti za uporabo cvrtnika na vroč zrak
ID Miković, Danilo (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
V tem diplomskem delu je obravnavan razvoj aplikacije za obogateno resničnost za cvrtnik na vroč zrak Tefal Easy Fry & Grill Meca EY501. Cilj projekta je bil ustvariti zanimivejša in lažje razumljiva navodila za uporabnike, ki napravo uporabljajo prvič. Koraki v navodilih so bili prilagojeni na podlagi tiskanih navodil, priloženih napravi. Program Blender je bil uporabljen za modeliranje, animiranje ter ustvarjanje in nanašanje tekstur na model. Program Unity je bil uporabljen za izdelavo uporabniškega vmesnika in urejanje animacije. Program Vuforia je bil uporabljen za vključitev elementov obogatene resničnosti v aplikacijo. Izdelani sta bili dve različici aplikacije. V prvi različici so bila navodila prikazana v dvodimenzionalnem (2D) uporabniškem vmesniku, v drugi pa v obogateni resničnosti. Obe različici aplikacije sta bili nato preizkušeni z uporabniki, da bi ugotovili, katera je lažje razumljiva. Rezultati so pokazali, da je druga različica dosegla višjo oceno na lestvici uporabnosti sistema (ang. System Usability Scale) kot prva in da ji je večina uporabnikov dala prednost.

Language:Slovenian
Keywords:obogatena resničnost, Blender, Unity, Vuforia, cvrtnik na vroč zrak
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2026
PID:20.500.12556/RUL-191012 This link opens in a new window
Publication date in RUL:10.11.2026
Views:39
Downloads:4
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Secondary language

Language:English
Title:Augmented reality app with instructions for using an air fryer
Abstract:
This thesis focuses on the development of augmented reality application for Tefal Easy Fry & Grill Meca EY501 air fryer. The goal of the project was to create a more interesting and easy to understand tutorial for the first time users of the appliance. The steps of the tutorial were adapted from the paper instructions that come with the appliance. Blender was used for modeling, animating, making and adding textures to the model. Unity was used for making the user interface and editing of the animation. Vuforia was used to add augmented reality aspects to the application. Two versions of the application were made. One that had instructions displayed using 2D UI and the second one that had instructions that were in augmented reality. Those two applications were then tested with users to see which one was easier to understand. The results showed that the second version achieved a higher System Usability Scale score than the first and was preferred by most users.

Keywords:Augmented reality, Blender, Unity, Vuforia, air fryer

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