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AI-supported analysis of Japanese language learning : motivation and gamification
ID Dangubić, Sara (Author)

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Abstract
This study examines how gamification elements in Japanese language learning apps and platforms align with motivational theories. Building on established motivational models, it proposes an analytical framework that maps common gamification features (e.g., progress tracking, rewards, and customization) to motivational factors such as competence, achievement, and self-efficacy. The framework is applied to two widely used mobile apps (LingoDeer and Renshuu) and two online platforms (WaniKani and MaruMori). In addition, a large language model is used as an AI-assisted evaluator within the proposed framework to independently assess and rank the selected apps and platforms, with its output compared to the researcher’s analysis as a validation step. The findings suggest that effective motivation depends not on isolated reward mechanisms but on a balanced integration of gamification elements.

Language:English
Keywords:Japanese language learning, gamification, motivational theories, AI-supported analysis
Work type:Article
Typology:1.01 - Original Scientific Article
Organization:FF - Faculty of Arts
Publication status:Published
Publication version:Version of Record
Year:2026
Number of pages:Str. 137-164
Numbering:Vol. 16, no. 2
PID:20.500.12556/RUL-190492 This link opens in a new window
ISSN on article:2232-3317
DOI:10.4312/ala.16.2.137-164 This link opens in a new window
Publication date in RUL:04.11.2026
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Downloads:24
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Record is a part of a journal

Title:Acta linguistica asiatica
Publisher:Založba Univerze v Ljubljani
ISSN:2232-3317
COBISS.SI-ID:255902464 This link opens in a new window

Licences

License:CC BY-SA 4.0, Creative Commons Attribution-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-sa/4.0/
Description:This Creative Commons license is very similar to the regular Attribution license, but requires the release of all derivative works under this same license.

Secondary language

Language:Slovenian
Title:Analiza učenja japonščine, podprta z umetno inteligenco : motivacija in igrifikacija
Abstract:
Raziskava preučuje, kako se elementi igrifikacije v aplikacijah in spletnih platformah za učenje japonščine ujemajo z motivacijskimi teorijami. Na podlagi uveljavljenih motivacijskih modelov predlaga analitični okvir, ki elemente igrifikacije (npr. spremljanje napredka, nagrajevanje in prilagajanje) povezuje z dejavniki, kot so kompetentnost, dosežek in samoučinkovitost. Okvir je uporabljen za analizo dveh mobilnih aplikacij (LingoDeer in Renshuu) ter dveh spletnih platform (WaniKani in MaruMori). Velik jezikovni model je kot z umetno inteligenco podprt ocenjevalec uporabljen za neodvisno vrednotenje in razvrstitev izbranih aplikacij in platform, njegove ugotovitve pa so primerjane z analizo raziskovalke. Rezultati kažejo, da učinkovita motivacija ne temelji na posameznih mehanizmih nagrajevanja, temveč na uravnoteženi integraciji različnih elementov igrifikacije.

Keywords:učenje japonščine, igrifikacija, motivacijske teorije, z umetno inteligenco podprta analiza

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