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Izdelava optimiziranega mobilnega odjemalca za igranje taroka s poudarkom na sodobni uporabniški izkušnji
ID Hoffman Jeglič, Lucas Anthony (Author), ID Žitnik, Slavko (Mentor) More about this mentor... This link opens in a new window

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Abstract
Tarok je kartna igra, ki jo v Sloveniji običajno igrajo štirje igralci. Razvili smo aplikacijo, v kateri lahko vsak igra na svojem telefonu. Strežnik in odjemalec uporabljata isti programski paket s pravili igre, zato se o dovoljenih potezah nikoli ne razhajata. Če kdo med igro odide, ga nadomesti računalnik, ostali pa lahko igrajo naprej. Aplikacija je napisana v ogrodju Flutter. Vsi elementi mize se prilagajajo velikosti zaslona, zato je miza pregledna tudi na majhnem telefonu. Uporabniško izkušnjo smo ovrednotili s hevristično analizo in uporabniško študijo. Analiza ni pokazala večjih kršitev, nihče od udeležencev študije pa ni naletel na resno oviro. Ugotovili smo tudi, da pregledana merila za igre ne preverjajo, ali digitalna igra ostane zvesta fizični različici. Izmerili smo še zmogljivost strežnika, ki brez težav obvlada nekaj sto hkratnih igralcev.

Language:Slovenian
Keywords:tarok, mobilne igre, sinhronizacija stanja, Flutter, uporabniška izkušnja, digitalizacija analognih iger
Work type:Master's thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2026
PID:20.500.12556/RUL-189590 This link opens in a new window
Publication date in RUL:09.10.2026
Views:44
Downloads:6
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Secondary language

Language:English
Title:Development of an Optimized Mobile Client for Playing Tarock Focused on a Modern User Experience
Abstract:
Slovenian tarock is a card game usually played by four players. We developed an application that allows players to play the game, each on their own phone. The server and client use the same software package containing the game rules, ensuring that they always agree on which moves are legal. If a player leaves during a game, the computer takes their place, allowing the other players to continue playing. The application was developed using the Flutter framework. All table elements adapt to the screen size, keeping the table easy to read even on a small phone. We evaluated the user experience using a heuristic evaluation and a user study. The evaluation revealed no major violations, and none of the study participants encountered any serious difficulties. We also found that the reviewed game evaluation criteria do not check whether a digital game remains faithful to its physical counterpart. Finally, we measured the performance of the server, which easily handles several hundred concurrent players.

Keywords:Slovenian tarock, mobile games, state synchronization, Flutter, user experience, digitization of analog games

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