Details

Vratarjenje v grafičnem oblikovanju: razvoj orodja za generiranje tridimenzionalnih objektov iz vektorskih grafik
ID Leban, Nik (Author), ID Kozole, Emil (Mentor) More about this mentor... This link opens in a new window, ID Šiško, Dorijan (Comentor)

.pdfPDF - Presentation file, Download (31,96 MB)
MD5: C791DD01EB932C3879F7EBCB5DE3CF49
.blendBLEND - Appendix, Download (155,05 KB)
MD5: 239C63B4594AC0AE3D626B8E643D5C37

Abstract
Magistrska naloga raziskuje teorijo vratarjenja v kontekstu sodobnega grafičnega oblikovanja in vpliv odprtokodnega pristopa na položaj oblikovalcev. Na podlagi teoretične raziskave je razvit konceptualni model vratarjenja v grafičnem oblikovanju, ki področje razdeli na tri ključne, medsebojno povezane komponente: orodje, znanje in distribucijo. Model s poudarkom na položaju oblikovalcev v omrežju omogoča analizo odnosov med akterji, ki vplivajo na oblikovalni proces. Teoretična raziskava je v praksi uporabljena na projektu, ki je razvit za namene razvoja osebne umetniške prakse. Orodje, ki deluje znotraj odprtokodnega programa Blender, predstavlja uporabo odprtokodnih načel pri razvoju oblikovalskih orodij. Tako so vratarska načela lahko preoblikovana v odprte in sodelovalne oblike, kar prispeva k večji dostopnosti ustvarjalnih tehnologij.

Language:Slovenian
Keywords:vizualne komunikacije, grafično oblikovanje, vratarjenje, odprtokodnost, 3D oblikovanje, platforme, vozlišča, algoritem, magistrska naloga
Work type:Master's thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2026
PID:20.500.12556/RUL-188934 This link opens in a new window
Publication date in RUL:30.09.2026
Views:186
Downloads:59
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Gatekeeping in Graphic Design: Development of a Tool for Generating Three-Dimensional Objects from Vector Graphics
Abstract:
This master's thesis explores gatekeeping theory in the context of contemporary graphic design and examines the impact of the open-source approach on the position of designers. Based on a theoretical investigation, it develops a conceptual model of gatekeeping in graphic design that divides the field into three key, interconnected components: tools, knowledge, and distribution. By emphasizing the position of designers within the network, the model enables an analysis of the relationships between the actors that influence the design process. The theoretical research is applied in practice through a project developed as part of the author's personal artistic practice. The tool, which operates within the open-source software Blender, demonstrates the application of open-source principles in the development of design tools. In this way, traditional gatekeeping mechanisms can be transformed into open and collaborative forms, contributing to greater accessibility of creative technologies.

Keywords:visual communications, graphic design, gatekeeping, open source, 3D design, platforms, nodes, algorithm, MA thesis

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back