This master's thesis addresses an attempt at a 3D reconstruction of the House of Sextus Pompeius Axiochus (VI, 13, 19/12) in Pompeii. The reconstruction depicts the house in its final building phase at the time of the eruption of Vesuvius in 79 AD. The house was medium-sized, with a rich, multi-phase construction history.
The first part presents the history of archaeological research, an architectural overview, and the building phases of the house. This is followed by a methodological review of digital 3D reconstructions in archaeology, as well as a brief overview of comparable house reconstructions in Pompeii and Herculaneum.
The practical part of the thesis presents the creation of a 3D model of the house, based on existing documentation and a comparison of houses in Pompeii and Herculaneum. On this basis, well-founded solutions were developed for elements that are today absent or poorly preserved (roof structures, the upper floor, wall paintings, and floor coverings). The interior of the house was reconstructed in greater detail, including the fauces, atrium, tablinum, remodeled xystus, and viridarium.
The model was created using Blender and Unreal Engine. Due to its open-source nature, Blender is an excellent tool for creating 3D reconstructions. It offers a wide range of advanced modeling functions while remaining freely and openly accessible. Unreal Engine is more effective for the final visualization of the reconstruction.
|