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Predstavitev digitalnih oblačil v okolici z uporabo navidezne resničnosti
ID Šiškovič, Marko (Author), ID Kočevar, Tanja Nuša (Mentor) More about this mentor... This link opens in a new window, ID Guna, Jože (Comentor)

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Abstract
V magistrskem delu smo obravnavali uporabo navidezne resničnosti kot medija za predstavitev digitalnih oblačil v virtualnem razstavnem prostoru. Izhodišče raziskave temelji na rezultatih mednarodnega Erasmus + projekta Me-You-Us, v okviru katerega so študent študijske smeri Oblikovanje tekstilij in oblačil ustvarili konceptualna oblačila, zasnovana za spekulativna okolja prihodnosti. Namen dela je bil raziskati in preizkusiti novo vrsto predstavljanja digitalnih oblačil v virtualnem prostoru, naš cilj pa je bil razviti VR aplikacijo, ki omogoča prostorsko in vizualno prilagojeno predstavitev teh oblačil ter uporabniku omogoča bolj poglobljeno razumevanje njihovega koncepta. V teoretičnem delu smo obravnavali osnovne principe navidezne resničnosti, uporabniške izkušnje in oblikovanja virtualnih razstav. Poseben poudarek je bil na vplivu prostorske zasnove, interakcije in tehničnih lastnosti sistema na stopnjo potopitve uporabnika. Naredili smo tudi pregled obstoječih virtualnih modnih projektov. V eksperimentalni del smo vključili potek razvoja VR aplikacije v programu Unreal Engine, oblikovanje petih ločenih virtualnih okolij in njihovo predstavitev na razstavi. Kot dopolnitev razvojnega dela smo izvedli kvalitativno analizo uporabniške izkušnje, ki temelji na intervjujih z avtoricami, oblikovalkami oblačil. Rezultati analize kažejo, da virtualni prostori močno vplivajo na zaznavo oblačil in omogočajo bolj celostno razumevanje njihove idejne zasnove. Hkrati se je izkazalo, da je uspešnost predstavitve odvisna od usklajenosti med konceptom oblačila, oblikovanjem prostora in stopnjo interaktivnosti. Na koncu raziskave smo podali še predloge za izboljšave in nadaljnji razvoj VR aplikacije. Delo potrjuje, da navidezna resničnost predstavlja učinkovit in obetaven pristop za predstavitev digitalne mode, hkrati pa odpira možnosti za nadaljnji razvoj na področju interakcije, dinamike in vključevanja uporabnika v izkušnjo.

Language:Slovenian
Keywords:navidezna resničnost, moda, digitalno oblačilo, uporabniška izkušnja, virtualno okolje
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2026
PID:20.500.12556/RUL-187837 This link opens in a new window
Publication date in RUL:15.09.2026
Views:103
Downloads:14
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Secondary language

Language:English
Title:Showcasing digital clothing in environment with use of virtual reality
Abstract:
In this master’s thesis, we examined the use of virtual reality as a medium for presenting digital clothing in a virtual exhibition space. The research is based on the Me-You-Us project, in which textile design students created conceptual garments designed for a speculative future. The aim of the thesis was to develop a VR application that enables a spatially and visually adapted presentation of these garments and provides the user with a deeper understanding of their concept. In the theoretical part, we examined the basic principles of virtual reality, user experience, and the design of virtual exhibitions. We placed special emphasis on the influence of spatial design, interaction, and the technical characteristics of the system on the user’s level of immersion. We also conducted a review of existing virtual fashion projects. In the experimental part we included the steps of development of a VR application in Unreal Engine, the design of five distinct virtual environments, and their presentation at the exhibition. To complement the development work, we conducted a qualitative analysis of the user experience based on interviews with the clothing designers. The results show that virtual spaces significantly influence the perception of clothing and enable a more holistic understanding of their conceptual design. At the same time, it turns out that the success of the presentation depends on the alignment between the clothing concept, the design of the space, and the level of interactivity. Finally, we provided suggestions for improvements and the further development of the VR application. The study confirms that virtual reality represents an effective and promising approach to presenting digital fashion, while also opening opportunities for further development in the areas of interaction, dynamics, and user engagement.

Keywords:virtual reality, fashion, digital clothing, user experience, virtual environment

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