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Umetniške intervencije in apropriacija popularnih videoiger
ID Mohorič Bonča, Lan (Author), ID Sedlaček, Sašo (Mentor) More about this mentor... This link opens in a new window, ID Krečič Žižek, Jela (Comentor)

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Abstract
V diplomskem delu govorim o umetniški intervenciji z naslovom Na cesti brez bratstva in enotnosti, ki jo izvedem v videoigri Euro track simulator 2. V teoretičnem delu naloge obravnavam umetniško skupino Total Refusal, ki jo v nadaljevanju primerjam z idejami in deli Situacionistične internacionale. Posebno pozornost namenim Debordovi Družbi spektakla, ter konceptom derive, detournement in psihogeografije , ki mi služijo kot izhodišče za razmislek o potencialu videoiger kot prostora umetniškega raziskovanja in kritične refleksije sodobne družbe. Za tem analiziram, do kje lahko vlečemo vzporednice med deli Total Refusal in situacionisti. Na tej podlagi v nalogi preučujem vlogo mainstream videoiger kot aparata spektakla in se ukvarjam s tem, kako videoigre kot medij dojemamo v primerjavi z mediji, kot je recimo film. Prek tega poskušam priti do zaključka, kakšen prostor prikažejo videoigre in kakšen potencial v njem ponujajo. Praktični del predstavlja zasnovo, izvedbo in refleksijo umetniškega projekta Na cesti brez bratstva in enotnosti, v katerem so teoretična izhodišča prenesena v intervencijo znotraj virtualnega okolja videoigre.

Language:Slovenian
Keywords:SLIKARSTVO CESTA BRATSTVA IN ENOTNOSTI VIDEOIGRA TOTAL REFUSAL APROPRIACIJA SITUACIONISTIČNA INTERNACIONALA DETOURNEMENT VIDEO DIPLOMSKE NALOGE
Work type:Bachelor thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2026
PID:20.500.12556/RUL-187551 This link opens in a new window
Publication date in RUL:11.09.2026
Views:31
Downloads:8
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Secondary language

Language:English
Title:Artistic interventions and appropriation of popular video games
Abstract:
In bachelor's thesis, i talk about an artistic intervention that holds a title On the road without brotherhood and unity that i do in videogame Euro truck simulator 2. In the theoretical part of the thesis, i address a nart collective Total Refusal, which i later on compare to ideas and works of Situationist International. I focus on Debord's Society of the Spectacle and to the concepts of derive, detournement and psychogeography, which serve as a theoretical basis for reflecting on the potential of videogames as a space for artistic inquiry and critical engagement with contemporary society. I then examine the extent to which parallels can be drawn between the works of Total Refusal and those of the Situationists. On this basis i then study the role of mainstream videogames as an apparatus of the spectacle and compare how we percieve the medium of videogames, in comparison with other media, such as film. With that i try to get to the conclusion regarding what sort of space do videogames portray and which kind of potential do they offer within it. In the practical part of the thesis i present my concept, execution and reflection of my artistic project On the road without brotherhood and unity, in which the theoretical foundations are translated into an intervention within the virtual environment of a videogame.

Keywords:PAINTING BROTHERHOOD AND UNITY HIGHWAY VIDEOGAME TOTAL REFUSAL APPROPRIATION SITUATIONIST INTERNATIONAL DETOURNEMENT VIDEO BA THESIS

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