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3D modeliranje festivalskega odra
ID Čerkez, Lan Mark (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen diplomskega dela je bil 3D modeliranje in upodobitev festivalskega odra na realističen način. V teoretičnem delu so bili predstavljeni ključni elementi odrov na festivalih elektronske glasbe, ki obiskujočim zagotavljajo nepozabno doživetje. Naslednja je bila predstavljena 3D računalniška grafika in njena zgodovina. Nazadnje pa delokrog v 3D programih, ki opisuje postopek od ideje do končne upodobitve v programu. Eksperimentalni del je obsegal opise postopkov izdelave ključnih 3D modelov festivalskega odra. V tem delu so bili podrobneje predstavljeni koraki ustvarjanja modelov. Prikazan je bil proces modeliranja in dodajanja tekstur oziroma teksturiranja podpornih struktur odra, zaslonov, stebrov, ograj in množice, ki je bila generirana s pomočjo plačljivega vtičnika »Procedural Crowds«, ki ga je razvilo podjetje Difffuse Studio. Omenjen vtičnik in njegove funkcije so bili razloženi v eksperimentalnem delu. Prav tako je bil predstavljen postopek osvetljevanja scene, kjer so bile prikazane nastavitve različnih svetlobnih virov za dosego želenega vzdušja in realističnega videza. Nazadnje so bile opisane nastavitve upodabljanja, ki so bile ključne za izdelavo končnih vizualizacij.

Language:Slovenian
Keywords:3D modeliranje, teksturiranje, osvetljevanje, upodobitev, festivalski oder
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2026
PID:20.500.12556/RUL-187138 This link opens in a new window
Publication date in RUL:09.09.2026
Views:158
Downloads:60
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Secondary language

Language:English
Title:Festival stage 3D modeling
Abstract:
The aim of this thesis was to create a 3D model and a visualisation of a festival stage in a realistic manner. The theoretical section presented the key elements of stages at electronic music festivals that ensure an unforgettable experience for attendees. Next, 3D computer graphics and their history were discussed. Finally, the presentation covered the workflow in 3D software, describing the process from concept to final rendering in the program. The experimental part included descriptions of the procedures for creating key 3D models of the festival stage. This section provided a detailed explanation of the steps involved in model creation. The process of modeling and adding or applying textures to the supporting structures of the stage, screens, columns, fences, and the crowd—which was generated using the paid plugin “Procedural Crowds“ developed by Difffuse Studio—was demonstrated. The plugin and its functions were explained in the experimental part. Furthermore, the process of lighting the scene was presented, including the settings of various light sources to achieve the desired atmosphere and realistic appearance. Finally, the rendering settings, which were essential for producing the final visualisations, were described.

Keywords:3D modeling, texturing, lighting, rendering, festival stage

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