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Izdelava klasične 2D animacije v programu Clip Studio Paint
ID Arič, Zala (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen diplomskega dela je bil opisati postopke priprave ter izvedbe animacije in na osnovi teh izdelati kratko 2D klasično animacijo. To je tehnika animiranja sličico za sličico (angl. frame by frame), kar pomeni, da je vsaka posamezna sličica animacije narisana ročno. V teoretičnem delu diplomskega dela je bila opisana zgodovina animacije in predstavljene so bile vse naprave, ki se jih je v preteklosti za ta namen uporabljalo. Nato so bili na kratko opisani prvi animirani filmi, za tem pa različne vrste animacije, vse od klasične 2D animacije do tehnološko napredne 3D animacije. Temu je sledilo 12 principov animacije, nato pa opis programov, ki se jih za izdelavo animacije uporablja. Teoretični del se je zaključil s kratko razlago delokroga za izdelavo animacije. Sledil je eksperimentalni del, v katerem je bil podrobno obrazložen vsak korak v procesu izdelave končnega izdelka. Najprej je bil opisan razvoj ideje, kjer je bilo treba vključiti dramski trikotnik na preprost in logičen način. Za tem je bil opisan proces izdelave lika in ozadij, nato izdelava scenarija in zgodborisa, na koncu je sledila tudi natančna obrazložitev procesa postprodukcije, kar je vključevalo vse od združitve individualnih sličic v animacijo do urejanja zvoka in glasu. Objasnjene so bile tudi kreativne odločitve za postavitev posameznih kadrov v animaciji, kar je vključevalo kompozicijo posameznih scen, uporabo svetlih in temnih tonov za kontrast in postavitev kamere.

Language:Slovenian
Keywords:2D animacija, ključne sličice, lik, zgodboris, Clip Studio Paint
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2026
PID:20.500.12556/RUL-187135 This link opens in a new window
Publication date in RUL:09.09.2026
Views:128
Downloads:57
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Secondary language

Language:English
Title:Making of classical 2D animation in program Clip Studio Paint
Abstract:
The purpose of the thesis was to describe the preparation and execution procedures of animation, and based on these, to create a short 2D classic animation. It is a "frame-by-frame" animation technique, which means that each individual image of the animation is drawn by hand. The theoretical part of the thesis described the history of animation and the devices used for this purpose in the past. In the next segment, the first animated films were briefly described, followed by an overview of various types of animation, from classic 2D to technologically advanced 3D. This was followed by the 12 principles of animation, and then a description of the programs used to create animation. The theoretical part concluded with a brief explanation of the animation creation process. In the experimental section, each step in the process of creating the final product was explained in detail. First, the development of the idea was described, where it was necessary to include the drama triangle in a simple and logical way. Then followed the process of creating the character and the backgrounds, the creation of the script and storyboard, and finally a detailed explanation of the post-production process, which included everything from merging individual frames into animation, to editing the sound and voiceover. The creative decisions for the placement of individual frames in the animation were also explained, which included the composition of individual scenes, the use of light and dark tones for contrast, and the placement of the camera.

Keywords:2D animation, keyframes, character, storyboard, Clip Studio Paint

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