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Med globalnim trendom in lokalnim potencialom : e-šport v Sloveniji
ID Kovač, Gašper (Author)

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Abstract
E-šport se je razvil v enega najhitreje rastočih kulturnih in gospodarskih pojavov zadnjih desetletij, saj se je iz majhnih igralniških skupnosti razširil v globalno industrijo, ki letno ustvari več milijard dolarjev. Mednarodna tekmovanja, kot sta svetovno prvenstvo League of Legends in The International v igri Dota 2, privabljajo občinstvo, ki se kosa z velikimi športnimi dogodki, kar poudarja vse večjo prepoznavnost in legitimnost sektorja. Čeprav je Slovenija razmeroma majhen trg, država odraža globalne vzorce z lokalnimi dogodki, institucionalno podporo in individualnimi zgodbami o uspehu, vključno z igralci svetovnega razreda, ki tekmujejo na najvišji ravni. Sponzorstva še naprej spodbujajo finančno strukturo e-športa, pri čemer imajo neendemične blagovne znamke čedalje pomembnejšo vlogo, kar je trend, ki je očiten tudi v Sloveniji. Hkrati zdravstvena tveganja, povezana s sedečimi igralnimi rutinami in ponavljajočimi se napori, poudarjajo pomen strukturiranega treninga, telesne dejavnosti in psihološke priprave profesionalnih tekmovalcev. Glede na prihodnost generacijsko sprejemanje in načrtovana olimpijska tekmovanja v e-športu kažejo, da bo e-šport ostal trajni del svetovnega športa in kulture. Za Slovenijo ta razvoj dogodkov prinaša tako izzive kot priložnosti, saj ponuja možnost razširitve močne športne tradicije države na digitalno prizorišče.

Language:Slovenian
Keywords:šport, e-šport, e-športna industrija, sponzorstva, talent, tradicionalni šport
Work type:Article
Typology:1.04 - Professional Article
Organization:FŠ - Faculty of Sport
Publication status:Published
Publication version:Version of Record
Year:2025
Number of pages:Str. 328-332
Numbering:Letn. 73, št. 3/4
PID:20.500.12556/RUL-184865 This link opens in a new window
UDC:796.01:33
ISSN on article:3024-0603
DOI:10.52165/sport.73.3-4.328-332 This link opens in a new window
COBISS.SI-ID:265462019 This link opens in a new window
Publication date in RUL:16.07.2026
Views:194
Downloads:65
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Record is a part of a journal

Title:Šport
Shortened title:Šport
Publisher:Založba Univerze v Ljubljani
ISSN:3024-0603
COBISS.SI-ID:241824003 This link opens in a new window

Licences

License:CC BY-SA 4.0, Creative Commons Attribution-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-sa/4.0/
Description:This Creative Commons license is very similar to the regular Attribution license, but requires the release of all derivative works under this same license.

Secondary language

Language:English
Title:Between global trends and local potential : esports in Slovenia
Abstract:
Esports has developed into one of the fastest-growing cultural and economic phenomena of recent decades, expanding from small-scale gaming communities into a global industry generating billions of dollars annually. International competitions such as the League of Legends World Championship and Dota 2’s The International attract audiences rivaling major sporting events, underscoring the sector’s increasing visibility and legitimacy. While Slovenia represents a relatively small market, the country reflects global patterns through local events, institutional support, and individual success stories, including world-class players competing at the highest level. Sponsorships continue to drive the financial structure of esports, with non-endemic brands playing an increasingly prominent role, a trend also evident in Slovenia. At the same time, the health risks associated with sedentary playing routines and repetitive strain highlight the importance of structured training, physical activity, and psychological preparation for professional competitors. Looking forward, generational adoption and the planned Olympic esports competitions suggest that esports will remain a lasting part of global sport and culture. For Slovenia, these developments present both challenges and opportunities, offering the possibility to extend the country’s strong sporting tradition into the digital arena.

Keywords:sport, esports, esports industry, sponsorships, talent, traditional sports

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