Introduction: Cerebral palsy is defined as a group of non-progressive disorders affecting the immature brain in the prenatal, neonatal or postnatal period, leading to impairments in the control of movement and posture. Individuals with this diagnosis present with varying symptoms depending on the severity and type of cerebral palsy. Balance disorders in children with cerebral palsy affect their independence, mobility and ability to perform daily activities. Balance training is frequently recommended as a component of rehabilitation programs, as it contributes to improved motor skills and daily functioning. Virtual reality represents a modern tehnological approach that enables the execution of goal-directed activities in an interactive environment and is often used as a complement to standard physiotheraphy. Purpose: The purpose of this diploma thesis is to examine, through a review of scientific and professional literature, the effects of virtual reality on balance in children with cerebral palsy. Methods: This diploma thesis is the result of a literature review. Literature was searched in the PubMed and PEDro databases using various combinations of the following keywords: virtual reality, cerebral palsy, balance. Results: Seven studies involving 277 participants were included in the review. The studies showed that virtual reality provides significant benefits for children with cerebral palsy, particularly in the areas of balance and postural control, as it encourages more active and repetetive movement. The effects of virtual reality are greater when incorporated as an adjunct to standard physiotherapy. Discussion and conclusion: Based upon the reviewed studies, it can be concluded that virtual reality positively affects balance in children with cerebral palsy, as it provides enhanced sesory feedback, promotes task repetition, and improves motivaion.
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