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Himera iz softvera: o vmesnosti in mediju / Himera iz softvera
ID Pandžić, Zdenka (Author), ID Ficko, Mitja (Mentor) More about this mentor... This link opens in a new window, ID Rauch, Peter (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrski nalogi postavljam lastno prakso v kontekst slikarstva, ki nastaja na preseku sodobnih tehnologij, in v zgodovinsko-teoretski kontekst umetnosti, ki se ukvarja z združevanjem nasprotujočih si idej, tako v motivih, s katerimi se ukvarja, kot v učinkih, ki jih poskuša imeti na gledalca. Glavna vprašanja, ki jih obravnavam, so razmerja med: 1. grozo in smehom: kje in kako se kombinacija teh dveh učinkov pojavlja v umetnosti; 2. digitalnim in realnim prostorom: kako digitalne tehnologije komunicirajo s slikarskim medijem (ter kako se ta kombinacija medijev uporablja za raziskovanje 1. in 3. točke); 3. človekom in živaljo: kako se postavljanje meja med človekom in živaljo odraža v umetnosti, kako so himere človeškega in živalskega v umetnosti povezane z medijem (2. točka), kako so te himere povezane z učinki groze in smeha (1. točka). Za namene raziskovanja teh idej se v besedilu sprehodim skozi umetniške in kulturne pojave, ki vsebujejo obe dvojnosti hkrati ali se ukvarjajo z vmesnim prostorom med njimi (groteske, internetni memi, postmedijska in postinternetna gibanja, mitološka bitja, kiborgi).

Language:Slovenian
Keywords:slikarstvo himera hibrid monstruozno splet groteska camp čudno magistrska naloga
Work type:Master's thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2026
PID:20.500.12556/RUL-183963 This link opens in a new window
Publication date in RUL:23.06.2026
Views:267
Downloads:173
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Secondary language

Language:English
Title:Chimera out of software: the medium and the in-between / Chimera out of software
Abstract:
In my master's thesis, I contextualize my own practice within the field of painting emerging at the intersection of contemporary technologies, and within the historical and theoretical context of art that deals with merging conflicting ideas, both in the motifs it deals with and in the effects it attempts to have on the viewer. The main issues I address are the relationships between: 1. horror and laughter: where and how the combination of these two effects appears in art; 2. digital and real space: how digital technologies communicate with the medium of painting (and how this combination of media is used to explore points 1 and 3); 3. humans and animals: how the drawing of boundaries between humans and animals is reflected in art, how chimeras of the human and animal in art are related to the medium (point 2), how these chimeras are related to the effects of horror and laughter (point 1). To explore these ideas, I'll walk through artistic and cultural phenomena that contain both dualities at the same time or deal with the space between them (grotesques, internet memes, post-media and post-internet movements, mythological creatures, cyborgs)

Keywords:painting chimera hybrid monsterous internet grotesque camp weird MA thesis

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