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Oblikovanje koncepta videoigre
ID Hüll, Jure (Author), ID Nabernik Bratuš, Marija (Mentor) More about this mentor... This link opens in a new window, ID Petrič, Martin (Comentor)

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Abstract
Videoigre so priljubljen in razširjen medij, ki se poleg primarne funkcije zabavanja lahko uporabi tudi za predstavitev, promocijo ali širjenje kulturnega izročila določenega naroda ali območja na zanimiv način, v katerega se lahko popolnoma potopimo in se vživimo v vlogo glavnega igranega lika.Pri snovanju diplomske naloge sem se odločil za raziskovanje področja videoiger, njihovega nastanka z likovnega pogleda in pogleda programiranja. Zanima me, kako lahko v obliki videoigre, skozi oblikovanje protagonistov, antagonistov, ostalih likov in okolja, izrazim osebno doživetje bivalnega okolja, torej mesta Ljubljana, in v to vsebinsko vključim zanimive elemente slovenskega kulturnega izročila in ustvarjanja ter mestne znamenitosti Ljubljane.Videoigre združujejo več različnih ustvarjalnih panog. Osredotočil sem se na oblikovanje glavnega lika in stranskih likov, oblikovanje igralnega oz. dogajalnega prostora in zasnovo zgodbe. Končna predstavitev izdelka je v obliki tiskovine, bolj natančno publikacija, t. i. vodič za igralce, ki je osnova za programiranje kratke poskusne različice igre.

Language:Slovenian
Keywords:vizualne komunikacije, ilustracija, piksel umetnost, videoigra, konceptna ilustracija, Ljubljana, javni potniški promet, diplomska nalga
Work type:Bachelor thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2026
PID:20.500.12556/RUL-183817 This link opens in a new window
Publication date in RUL:19.06.2026
Views:341
Downloads:373
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Secondary language

Language:English
Title:Videogame concept design
Abstract:
5Video games are a popular and widespread medium, that can be used as an educational tool that showcases or promotes different cultures and areas that engulf the players as they explore it.Making my diploma thesis I decided to research the area of video game production, conceptual and technical aspects alike. I wonder how to express a personal experience of our surroundings, specifically the city centre of Ljubljana, through environmental and character design. In the project I will also include interesting elements of our cultural and historical heritage.Video games combine multiple creative areas. I will focus on designing playable and non-playable characters and the environment, elements that support the story of the game. The final product of the project will be a player's guide booklet for the video game, that will act as a presentation of the game's elements, as well as a base for a demo version of the video game.

Keywords:visual communications, illustration, pixel art, video game, concept illustration, Ljubljana, public transport, BA thesis

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