The thesis investigated the complete process of creating a three-dimensional (3D) pizza-making animation from initial concept to finished product in Blender. The aim was to comprehensively present and analyse each phase of the production process while accounting for hardware constraints and to define a balance between the level of realism and execution efficiency.
The study was carried out in Blender 4.3.0 on a system equipped with an NVIDIA GeForce RTX 4080 Laptop GPU. All key production stages were examined and implemented: ideation and concept development, animation planning including storyboard creation, 3D modeling and asset creation, texture and material assignment, motion and camera animation, lighting and shading, and final editing with sound design. Several animation techniques were employed, including shape keys for dough deformation, physics simulations for tomato sauce, and an armature system for robotic arms. Particular attention was paid to workflow optimization to achieve visually convincing results despite limited hardware resources.
The results showed that careful planning and targeted optimizations enable the creation of visually appealing 3D animation even on constrained hardware. Choosing an appropriate stylistic approach, without striving for full photorealism, was found to yield aesthetically satisfying outcomes. The Eevee renderer proved to be a practical and efficient choice, with its advantages becoming especially evident during the repeated test renders throughout the production process.
The conclusions provide guidance on effective approaches to 3D animation production and emphasize the importance of balancing technical constraints with creative goals. The work can serve as a practical reference for creators facing similar challenges in 3D animation production with limited resources.
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