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Razvoj 3D animacije od koncepta do končnega izdelka
ID Hodžić, Mirnes (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu je bil raziskan celoten proces ustvarjanja tridimenzionalne (3D) animacije priprave pice od začetnega koncepta do končnega izdelka v programski opremi Blender. Namen dela je bil celovito predstaviti in analizirati posamezne faze produkcijskega procesa ob upoštevanju omejitev strojne opreme ter opredeliti ravnovesje med stopnjo realizma in učinkovitostjo izvedbe. Raziskava je bila izvedena v Blenderju 4.3.0 na sistemu z grafično kartico NVIDIA GeForce RTX 4080 Laptop. Obravnavani in praktično izvedeni so bili vsi ključni koraki produkcijskega procesa: priprava ideje in koncepta, načrtovanje animacije z izdelavo zgodborisa, modeliranje in oblikovanje 3D objektov, nanašanje tekstur in materialov, animiranje gibanja in kamere, osvetljevanje in senčenje ter montaža z dodajanjem zvočne podlage. Uporabljene so bile različne tehnike animacije, med drugim oblikovni ključi (angl. shape keys) za animacijo testa, fizikalne simulacije za paradižnikovo omako ter sistem kosti (angl. armature) za robotske roke. Posebna pozornost je bila namenjena optimizaciji poteka dela za doseganje vizualno prepričljivih rezultatov kljub omejenim strojnim virom. Rezultati so pokazali, da je z ustreznim načrtovanjem in ciljno usmerjenimi optimizacijami mogoče ustvariti vizualno prepričljivo 3D animacijo tudi na omejeni strojni opremi. Ugotovljeno je bilo, da izbira primernega slogovnega pristopa, ki ne stremi k popolnemu fotorealizmu, lahko vodi do estetsko zadovoljivih rezultatov. Upodobljevalnik Eevee se je izkazal kot praktična in učinkovita izbira, katere prednosti so se pokazale zlasti pri večkratnih testnih upodobitvah med procesom izdelave. Zaključki dela ponujajo pregled učinkovitih pristopov k ustvarjanju 3D animacij ter poudarjajo pomen uravnoteženja med tehničnimi omejitvami in kreativnimi cilji. Delo lahko služi kot praktično vodilo ustvarjalcem, ki se soočajo s podobnimi izzivi pri produkciji 3D animacije z omejenimi viri.

Language:Slovenian
Keywords:3D animacija, Blender, modeliranje, teksturiranje, upodabljanje, optimizacija
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2026
PID:20.500.12556/RUL-183758 This link opens in a new window
Publication date in RUL:18.06.2026
Views:283
Downloads:161
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Secondary language

Language:English
Title:3D animation development from concept to final product
Abstract:
The thesis investigated the complete process of creating a three-dimensional (3D) pizza-making animation from initial concept to finished product in Blender. The aim was to comprehensively present and analyse each phase of the production process while accounting for hardware constraints and to define a balance between the level of realism and execution efficiency. The study was carried out in Blender 4.3.0 on a system equipped with an NVIDIA GeForce RTX 4080 Laptop GPU. All key production stages were examined and implemented: ideation and concept development, animation planning including storyboard creation, 3D modeling and asset creation, texture and material assignment, motion and camera animation, lighting and shading, and final editing with sound design. Several animation techniques were employed, including shape keys for dough deformation, physics simulations for tomato sauce, and an armature system for robotic arms. Particular attention was paid to workflow optimization to achieve visually convincing results despite limited hardware resources. The results showed that careful planning and targeted optimizations enable the creation of visually appealing 3D animation even on constrained hardware. Choosing an appropriate stylistic approach, without striving for full photorealism, was found to yield aesthetically satisfying outcomes. The Eevee renderer proved to be a practical and efficient choice, with its advantages becoming especially evident during the repeated test renders throughout the production process. The conclusions provide guidance on effective approaches to 3D animation production and emphasize the importance of balancing technical constraints with creative goals. The work can serve as a practical reference for creators facing similar challenges in 3D animation production with limited resources.

Keywords:3D animation, Blender, modeling, texturing, rendering, optimization

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