This thesis explores the convergence and intersections between the fields of human anatomy and pneumatic systems, as well as the animation of 3D elements, resulting in the creation and animation of a 3D model of the human hand. The thesis is divided into a theoretical section, which focuses on understanding and researching specific scientific fields, and an experimental section, which explains the process of creating the final 3D animation using all the tools and techniques employed.
The theoretical section covers three main areas: human anatomy of the hand and palm, pneumatic systems and actuators, and 3D element animation. An understanding of the physiology and biomechanics of human hand and palm anatomy is crucial for the proper design of a 3D model, as well as for the design of a system of pneumatic actuators that control finger movement. The study of pneumatic actuators provides a comprehensive list of all possible components that can be used to design the entire system and offers an investigation and explanation of how individual components function to create realistic parts. The final area, 3D modeling and animation, is presented in theory to integrate the previously described areas into the final result: a video demonstration of hand movement.
The practical component of this project covers the entire process of creating a 3D animation, as well as all the tools used and the methods employed during production. The main tool used was Blender, which enabled a smooth production process for all major parts of the final result in a single environment. The animation demonstrates the operation of the entire system, showing the movement of the system’s components and providing insight into the functioning of individual components and the joints of the hand.
|