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Integracija in ovrednotenje tehnik rekonstrukcije slike v igralnem pogonu Godot
ID Lotrič, Samo (Author), ID Marolt, Matija (Mentor) More about this mentor... This link opens in a new window, ID Bohak, Ciril (Comentor)

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Abstract
Diplomsko delo obravnava integracijo in ovrednotenje tehnik rekonstrukcije slike v igralnem pogonu Godot. Osredotoča se na sodobne postopke povečanja ločljivosti ter pristop lokalnega izboljševanja izbranih delov slike z namenom oceniti njihov vpliv na kakovost prikaza in zmogljivost izrisa v realnočasovni računalniški grafiki. V delu so predstavljeni osnovni pojmi rekonstrukcije slike, glajenja robov, časovne akumulacije in superločljivosti. Praktični del vključuje integracijo metode NVIDIA DLSS Super Resolution v Godot prek ogrodja Streamline in grafičnega zaledja Vulkan, obravnavo obstoječe implementacije AMD FSR2.2 ter razvoj prototipa selektivnega nadvzorčenja, pri katerem se izbran del prizora izriše z višjo ločljivostjo in združi z osnovnim prikazom. Primerjava metod temelji na vizualni analizi, kartah napak, meritvah kakovosti slike in meritvah zmogljivosti. Z metrikami PSNR, SSIM in LPIPS so ovrednotena odstopanja od referenčnega izrisa. Rezultati pokažejo razlike med metodami predvsem pri drobnih podrobnostih, prosojnosti, volumetričnih učinkih in izbranih območjih interesa. Delo predstavi praktične izzive integracije časovnih metod rekonstrukcije slike v igralni pogon ter prednosti in omejitve posameznih pristopov pri izboljševanju kakovosti slike.

Language:Slovenian
Keywords:rekonstrukcija slike, superločljivost, NVIDIA DLSS, AMD FSR2, Godot, časovna rekonstrukcija, selektivno nadvzorčenje
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FE - Faculty of Electrical Engineering
Year:2026
PID:20.500.12556/RUL-183570 This link opens in a new window
COBISS.SI-ID:282927363 This link opens in a new window
Publication date in RUL:15.06.2026
Views:236
Downloads:146
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Secondary language

Language:English
Title:Integration and evaluation of image reconstruction techniques in Godot game engine
Abstract:
The thesis addresses the integration and evaluation of image reconstruction techniques in the Godot game engine. It focuses on modern resolution upscaling methods and an approach for locally enhancing selected parts of the image, with the aim of assessing their impact on image quality and rendering performance in real-time computer graphics. The work presents the fundamental concepts of image reconstruction, anti-aliasing, temporal accumulation, and super-resolution. The practical part includes the integration of NVIDIA DLSS Super Resolution into Godot via the Streamline framework and the Vulkan graphics backend, a review of the existing AMD FSR2.2 implementation, and the development of a prototype for selective supersampling, in which a selected part of the scene is rendered at a higher resolution and combined with the base image. The comparison of the methods is based on visual analysis, error maps, image quality measurements, and performance measurements. The PSNR, SSIM, and LPIPS metrics are used to evaluate deviations from the reference render. The results show differences between the methods, particularly in fine details, transparency, volumetric effects, and selected regions of interest. The thesis presents the practical challenges of integrating temporal image reconstruction methods into a game engine, as well as the advantages and limitations of individual approaches to improving image quality.

Keywords:image reconstruction, super-resolution, NVIDIA DLSS, AMD FSR2, Godot, temporal reconstruction, selective supersampling

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