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Umetnost pripovedovanja zgodb v interaktivnih medijih: Raziskovanje pripovednih tehnik v 3D igrah
ID Stroganova, Elizaveta (Author), ID Černelč, Robert (Mentor) More about this mentor... This link opens in a new window, ID Sedlaček, Sašo (Comentor)

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Abstract
Diplomsko delo raziskuje možnosti pripovedovanja zgodb v interaktivnem mediju skozi zasnovo in produkcijo kratke 3D igre. Glavni cilj praktičnega dela je bil ustvariti igro, v kateri se naracija razvija predvsem skozi raziskovanje prostora, ambientalno pripovedovanje in postopno odkrivanje informacij med igranjem. Osrednji motiv igre je iskanje izgubljenega psa, ki deluje kot narativni okvir za raziskovanje notranjega sveta protagonistke ter njenega odnosa do doma, preteklosti in lastne identitete. Igra združuje elemente realizma in simbolnih motivov ter črpa navdih iz struktur klasičnih pripovedi in motivike slovanskega folklornega prostora. Prek treh glavnih lokacij – vas, gozd in nova vas – igralec postopoma vstopa v svet protagonistke in skozi raziskovanje okolja ter sledenje namigom rekonstruira širši pomen zgodbe.V teoretičnem delu je bila izvedena analiza različnih vrst narativov v videoigrah ter elementov, ki delujejo kot nosilci pripovedi v interaktivnem mediju. Posebna pozornost je namenjena ambientalnemu pripovedovanju in prostorski zasnovi kot pomembnima načinoma posredovanja zgodbe. Delo prikazuje potencial videoiger kot umetniškega medija za raziskovanje osebnih tem ter hkrati analizira produkcijski proces majhne neodvisne igre z omejenimi resursi.

Language:Slovenian
Keywords:slikarstvo interaktivna pripoved 3D igra pripovedovanje zgodb v igrah ženski protagonist vizualna stilizacija Unity Diplomska naloga
Work type:Bachelor thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2026
PID:20.500.12556/RUL-183398 This link opens in a new window
Publication date in RUL:12.06.2026
Views:105
Downloads:88
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Secondary language

Language:English
Title:The Art of Storytelling in Interactive Media: Exploring Narrative Techniques in 3D Games
Abstract:
This thesis explores the possibilities of storytelling in an interactive medium through the design and production of a short 3D game. The main goal of the practical part was to create a game in which the narrative develops primarily through environmental exploration, atmospheric storytelling, and the gradual discovery of information during gameplay. The central motif of the game is the search for a lost dog, which functions as a narrative framework for exploring the protagonist’s inner world and her relationship with home, the past, and personal identity.The game combines elements of realism and symbolic motifs and draws inspiration from classical narrative structures and motifs of Slavic folklore. Through three main locations – the village, the forest, and a new village – the player gradually enters the protagonist’s world and reconstructs the broader meaning of the story through exploration and following clues. The theoretical part includes an analysis of different types of narratives in video games and the elements that function as carriers of storytelling within the interactive medium. Particular attention is given to environmental storytelling and spatial design as important ways of conveying narrative. The thesis demonstrates the potential of video games as an artistic medium for exploring personal themes while also analyzing the production process of a small independent game developed with limited resources.

Keywords:painting interactive narrative 3D game storytelling in games female protagonist visual stylization Unity BA thesis

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