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Vizualizacija modnega koncepta v Blenderju z uporabo 360-stopinjske kamere
ID Peharc, Lina (Author), ID Kočevar, Tanja Nuša (Mentor) More about this mentor... This link opens in a new window, ID Gabrijelčič Tomc, Helena (Comentor)

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Abstract
Namen magistrskega dela je bila izdelava 360-stopinjskega videa, ki prikazuje modne koncepte, ki so nastali v okviru Erasmus+ projekta Me-You-Us. Triletni mednarodni projekt, ki je potekal med letoma 2022 in 2025, je povezal tri visokošolske ustanove iz Slovenije, Nizozemske in Danske. V okviru projekta so študenti med drugim oblikovali in vizualizirali virtualna oblačila na avatarjih. Cilj magistrskega dela je bilo podrobneje raziskati proces ustvarjanja virtualne razstave digitalnih modnih kreacij na avatarjih, ki so nastali v sklopu projekta, s poudarkom na uporabi 360-stopinjske kamere. Izbrali smo tri navidezne modele oblačil na avatarjih in jih predstavili v različnih 3D okoljih. V teoretičnem delu so predstavljene teme, kot so 3D računalniška grafika, interaktivnost, potopitev, navidezna resničnost, virtualna moda in virtualne razstave. Na koncu teoretičnega dela je predstavljen Erasmus+ projekt Me-You-Us. V eksperimentalnem delu smo sledili produkcijskemu cevovodu izdelave videa, ki vključuje predprodukcijo, modeliranje, teksturiranje, osvetlitev, postavitev scene, upodabljanje in postprodukcijo v Blenderju, ter preučili prednosti uporabe 360-stopinjske kamere za zajemanje vsebine in ustvarjanje potopitvene izkušnje. Raziskali in dokumentirali smo postopek ustvarjanja modne razstave ter preverili hitrost upodabljanja z optimiziranimi in neoptimiziranimi modeli. Posebno pozornost smo namenili tudi pozicioniranju elementov okolja v odnosu do avatarja. Rezultat dela je realistična in estetsko dovršena virtualna razstava treh modnih kreacij Erasmus+ projekta Me-You-Us, ustvarjena z uporabo 360-stopinjske kamere, ki omogoča privlačno, dinamično in dostopno uporabniško izkušnjo.

Language:Slovenian
Keywords:3D grafika, interaktivnost, potopitev, virtualna razstava, projekt Me-You-Us
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2026
PID:20.500.12556/RUL-182987 This link opens in a new window
Publication date in RUL:30.05.2026
Views:219
Downloads:162
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Secondary language

Language:English
Title:Visualization of Fashion Concept in Blender Using 360-Degree Camera
Abstract:
The purpose of the master’s thesis is the creation of a 360-degree video presenting the fashion concept of the Erasmus+ Me-You-Us project. The three-year international project connected three higher education institutions from Slovenia, the Netherlands, and Denmark. One of the outcomes of the project was the design and visualization of virtual garments and avatars. The aim of the thesis is to conduct a detailed study of the process of creating a virtual fashion exhibition of avatars and fashion creations developed within the project, with an emphasis on the use of a 360-degree camera. Three avatar models were selected and presented in different 3D environments. The theoretical part covers topics such as 3D computer graphics, interactivity, immersion, virtual reality, virtual fashion, and virtual exhibitions. At the end of the theoretical section, the Erasmus+ Me-You-Us project is presented. In the experimental part, we followed the video production pipeline, which includes pre-production, modeling, texturing, lighting, scene setup, rendering, and post-production in Blender, and examined the advantages of using a 360-degree camera for capturing content and creating an immersive experience. We investigated and documented the process of creating a fashion exhibition and tested rendering performance using optimized and non-optimized models. Particular attention was also paid to the positioning of environmental elements in relation to the avatar. The result of the thesis is the creation of a realistic and aesthetically refined virtual exhibition of three fashion creations from the Erasmus+ Me-You-Us project using a 360-degree camera, enabling an engaging, dynamic and accessible user experience.

Keywords:3D graphics, interactivity, immersion, virtual exhibition, Me-You-Us project

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