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Razvoj igre žanra simulator hoje z uporabo pogona Unity
ID ĐURIČIĆ, ALEKSANDAR (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga obravnava razvoj igre žanra simulator hoje z uporabo pogona Unity, pri čemer je poudarek na ustvarjanju virtualnega okolja, zasnovanega tako, da spodbuja igralca k raziskovanju, ter na igralčevi izbiri pri prostem gibanju skozi prostor. Obravnavani problem zajema zasnovo sistema, ki omogoča občutek kontinuitete sveta ob hkratni omejitvi njegove dejanske velikosti in kompleksnosti. Predstavljena rešitev temelji na proceduralnem generiranju sob, portalnem mehanizmu ter dinamičnem določanju vizualne podobe prostorov. Rezultat je delujoč prototip igre, ki igralcu omogoča raziskovanje prostora ter atmosfersko doživljanje okolja, hkrati pa predstavlja trdno osnovo za nadaljnji razvoj tovrstnih izkustvenih iger.

Language:Slovenian
Keywords:proceduralno generiranje, video igra, portali
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2026
PID:20.500.12556/RUL-180461 This link opens in a new window
COBISS.SI-ID:274360835 This link opens in a new window
Publication date in RUL:10.03.2026
Views:316
Downloads:113
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Secondary language

Language:English
Title:Development of a walking simulator game using the Unity engine
Abstract:
This thesis addresses the development of a walking simulator game using the Unity engine, with an emphasis on creating an exploration-oriented virtual environment and supporting player agency through free movement in space. The problem addressed involves the design of a system that provides a sense of world continuity while simultaneously limiting its actual size and computational complexity. The proposed solution is based on procedural room generation, a portal-based traversal mechanism, and dynamic determination of the visual appearance of spaces. The result is a functional game prototype that supports exploration, atmospheric spatial experience, and serves as a solid foundation for the further development of this type of experiential games.

Keywords:procedural generation, video game, portals

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