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Quantifying player death impact in League of Legends
ID
Ferreira, Ruben
(
Author
),
ID
Faganeli Pucer, Jana
(
Author
)
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Abstract
League of Legends is one of the world’s most played and watched e-sports. We study how the death of an individual player affects team win probability. From Diamond-tier matches, we construct minute-level snapshots to train a calibrated win-probability model. We formalize a death window based on the state just before death until the first state after the respawn. We attribute the team-level win-probability change to players via a role/time standardized Performance Score weighted by SHAP feature scores. Results across 150,472 death windows show, the team of the deceased player loses on average 2.03% of win probability; probability decreases in 58% of death windows and increases in 42%. The approach enables fast identification of impactful deaths and targeted learning opportunities.
Language:
English
Keywords:
esports analytics
,
win probability
,
player performance attribution
,
League of Legends
Typology:
1.08 - Published Scientific Conference Contribution
Organization:
FRI - Faculty of Computer and Information Science
Publication status:
Published
Publication version:
Version of Record
Year:
2025
Number of pages:
Str. 51-54
PID:
20.500.12556/RUL-177555
UDC:
004.9
COBISS.SI-ID:
262492419
Publication date in RUL:
24.12.2025
Views:
547
Downloads:
148
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Record is a part of a monograph
Title:
Proceedings of the 11th Student Computing Research Symposium : (SCORES'25)
Editors:
Uroš Čibej, Luka Fürst, Lovro Šubelj, Jure Žabkar
Place of publishing:
Ljubljana
Publisher:
Založba UL FRI, = Faculty of Computer and Information Science
Year:
2025
ISBN:
978-961-7059-18-2
COBISS.SI-ID:
261672195
Licences
License:
CC BY-SA 4.0, Creative Commons Attribution-ShareAlike 4.0 International
Link:
http://creativecommons.org/licenses/by-sa/4.0/
Description:
This Creative Commons license is very similar to the regular Attribution license, but requires the release of all derivative works under this same license.
Secondary language
Language:
Slovenian
Keywords:
analitika e-športa
,
verjetnost zmage
,
pripisovanje uspešnosti igralcev
,
League of Legends
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