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LingoVerse : virtual language learning through gamification
ID Špruk, Nik Jan (Author), ID Žnideršič, Klara (Author), ID Marolt, Matija (Author), ID Pesek, Matevž (Author)

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Abstract
The paper explores the use of virtual reality (VR) games for enhancing motivation and effectiveness in foreign language learning through virtual environments. In addition to increasing students’ motivation to study a foreign language, it also aims to explore the use of the app as a complementary tool in formal educational settings. A VR language-learning game, LingoVerse, was developed and tested, with a focus on gamification mechanisms. An evaluation study that included pre- and post-test proficiency tests and user feedback, provides preliminary signals that the game may support language acquisition and motivation. We also consider the technical limitations of VR devices and discuss the challenges reported in interviews by individual users. The findings suggest that the LingoVerse game showed a potentially positive effect on conventional test performance and language learning outcomes, and that VR may be suitable as a supplementary tool for practice in both traditional language education and individual learning.

Language:English
Keywords:virtual reality, e-learning, language learning, virtual worlds
Work type:Article
Typology:1.01 - Original Scientific Article
Organization:FRI - Faculty of Computer and Information Science
Publication status:Published
Publication version:Version of Record
Year:2025
Number of pages:24 str.
Numbering:Vol. 29, iss. 4, article no. 174
PID:20.500.12556/RUL-176362 This link opens in a new window
UDC:004.946:37.091.3
ISSN on article:1359-4338
DOI:10.1007/s10055-025-01250-w This link opens in a new window
COBISS.SI-ID:258082563 This link opens in a new window
Publication date in RUL:28.11.2025
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Downloads:16
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Record is a part of a journal

Title:Virtual reality
Shortened title:Virtual real.
Publisher:Springer
ISSN:1359-4338
COBISS.SI-ID:512039961 This link opens in a new window

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.

Secondary language

Language:Slovenian
Keywords:navidezna resničnost, e-učenje, učenje jezikov, navidezni svetovi

Projects

Funder:EC - European Commission
Project number:C4350-24-927003
Name:“TeachXR - Use of Extended Reality in Education”
Acronym:Recovery and Resilience Facility

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