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Effects of storytelling on user experience and performance in VR : a case study of Steady the drums!
ID
Žnideršič, Klara
(
Author
),
ID
Pregelj, Zala
(
Author
),
ID
Pesek, Matevž
(
Author
)
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MD5: 8FD77C7A13627FFD7EED26EC88109831
URL - Source URL, Visit
https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1674655/full
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Abstract
Introduction: Storytelling is widely recognized as an effective tool for increasing engagement and motivation in digital games and learning environments. However, its application and impact in virtual reality (VR) is still under-researched due to the relative novelty of VR technology. In this study we explore the integration of storytelling elements into the game Steady the Drums! and examine their impact on user experience, performance and overall game appeal. Methods: A comparative analysis was conducted with two groups: one group played a standard version of the game and the other a version enriched with a narrative. As the game aims to improve rhythm perception and skills, its impact on performance improvement in Tapping-PROMS tests was also assessed. Results: Storytelling improved the perceived hedonic qualities of the game and increased user engagement and interest. However, participants playing the storytelling version showed slightly lower focus and performance on rhythmic tasks compared to the non-storytelling group. Despite this, both groups demonstrated significant improvements in rhythmic skills. Discussion: The findings suggest that while storytelling enhances enjoyment and engagement, it may slightly reduce task-focused performance in rhythm-based activities. Nevertheless, the observed improvement in rhythmic skills across both groups emphasizes the educational value of the game.
Language:
English
Keywords:
virtual reality
,
storytelling
,
rhythm training
,
game
,
educational technology
Work type:
Article
Typology:
1.01 - Original Scientific Article
Organization:
FRI - Faculty of Computer and Information Science
Publication status:
Published
Publication version:
Version of Record
Year:
2025
Number of pages:
14 str.
Numbering:
Vol. 6, art. 1674655
PID:
20.500.12556/RUL-176102
UDC:
004.946:37
ISSN on article:
2673-4192
DOI:
10.3389/frvir.2025.1674655
COBISS.SI-ID:
257251331
Publication date in RUL:
21.11.2025
Views:
354
Downloads:
182
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Record is a part of a journal
Title:
Frontiers in virtual reality
Shortened title:
Front. virtual real.
Publisher:
Frontiers Media S. A.
ISSN:
2673-4192
COBISS.SI-ID:
56060163
Licences
License:
CC BY 4.0, Creative Commons Attribution 4.0 International
Link:
http://creativecommons.org/licenses/by/4.0/
Description:
This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Secondary language
Language:
Slovenian
Keywords:
navidezna resničnost
,
pripovedovanje zgodb
,
trening ritmičnih sposobnosti
,
igra
,
tehnologije v izobraževanju
Projects
Funder:
Other - Other funder or multiple funders
Project number:
C4350-24-927003
Name:
“TeachXR - Use of Extended Reality in Education”
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