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Razvoj strategij umetne inteligence za igranje namiznega nogometa v pravem okolju
ID Hožič, David (Author), ID Zdešar, Andrej (Mentor) More about this mentor... This link opens in a new window, ID Bošnak, Matevž (Comentor)

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Abstract
Delo se ukvarja z razvojem oz. učenjem strategij inteligentnih agentov za igranje namiznega nogometa, ki so sposobni igrati proti človeku na pravi avtomatizirani mizi namiznega nogometa. V delu je bil razvit simulator namiznega nogometa, ki je služil učenju in preizkušanju strategij. Za boljši prenos iz simuliranega okolja v pravo okolje je bila izvedena identifikacija igralnih palic, v okviru katere smo na podlagi posnetkov gibanja pravih palic določili parametre simuliranih palic. Vpliv drugih odstopanj, kot so časovne zakasnitve, smo zmanjšali med razvojem posameznih strategij. Pred razvojem strategij je bil izdelan tudi nasprotnik, ki je bil implementiran v obliki končnega avtomata. Nasprotnik je vključeval vse palice nasprotne ekipe, pri čemer je bila vsaka palica svoj agent. Nasprotnik je služil boljši generalizaciji nekaterih strategij za igro proti človeškim nasprotnikom. S spodbujevalnim učenjem so bile razvite strategije za palico vratarja, obrambno palico in palico napadalca. Strategije so bile vse naučene v simulaciji. Dodatnega učenja v pravem okolju nismo izvedli. Strategije so bile najprej preizkušene v simulaciji, kjer smo ovrednotili sposobnost branjenja lastnega gola (strategiji vratarja in obrambe) oz. sposobnost streljanja na nasprotnikov gol (strategija napadalca). Vse strategije skupaj, z dodatkom palice srednje vrste, ki jo je vodil enak agent kot tisti, ki je vodil nasprotnika, so bile na koncu preizkušene v pravem okolju proti več človeškim parom.

Language:Slovenian
Keywords:spodbujevalno učenje, namizni nogomet, simulacija, prenos v pravo okolje, agenti, umetna inteligenca.
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FE - Faculty of Electrical Engineering
Year:2025
PID:20.500.12556/RUL-175114 This link opens in a new window
COBISS.SI-ID:258024963 This link opens in a new window
Publication date in RUL:16.10.2025
Views:605
Downloads:351
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Secondary language

Language:English
Title:Development of artificial intelligence policies for playing table football in a real environment
Abstract:
This thesis explores the development of intelligent agent policies using reinforcement learning, for playing table football against human opponents on a real automated table football table. First, a simulator was developed, whose purpose was both training and testing of policies. For the purposes of simulation-to-real transfer, identification of player rods was performed, where measurements of real rod responses were used to fit simulation parameters. Other discrepancies were compensated during training of individual policy. For better generalization against human opponents, an artificial opponent was developed, which was active during the training process of several policies. The artificial opponent is based on state-machine logic. Three policies were developed using reinforcement learning: a goalkeeper policy, a defense policy and an attacker policy. The midfield rod was made to use the same state-machine logic as the opponent. The developed policies were trained only in simulation, without additional training in the real environment. First, the policies were individually tested in simulation, where we evaluated their ability to defend their own goal (goalkeeper and defense policies) and to score into the opponent's goal (attacker policy). In the end, all policies, with the addition of the midfield state-machine agent, were evaluated against several human opponent pairs in the real environment.

Keywords:reinforcement learning, table football, simulation, sim-to-real transfer, agents, artificial intelligence.

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