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Virtualna obogatitev kamnitih skulptur
ID GAŠPERLIN, ANŽE (Author), ID Solina, Franc (Mentor) More about this mentor... This link opens in a new window, ID Meden, Blaž (Comentor)

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Abstract
V diplomski nalogi predstavljamo interaktivni sistem, ki združuje zajem globinske slike s senzorjem Kinect in vizualizacijo delcev, usmerjenih z gradientnim poljem. Namen sistema je ustvariti vizualno instalacijo, kjer se delci v realnem času odzivajo na površino in gibanje uporabnika. Metodologija vključuje zajem globinskih podatkov, izračun gradientnega polja ter premikanje delcev glede na lokalne spremembe v sliki. Sistem omogoča nastavljanje ključnih parametrov, kot so hitrost delcev, damping in število delcev. Rezultati kažejo, da pristop omogoča tekoče izvajanje v realnem času z estetsko prepričljivimi vizualnimi učinki. Prispevek naloge je v demonstraciji, da preprost gradientni model omogoča interaktivne vizualizacije, ki so primerne za umetniške instalacije in eksperimentalne uporabniške vmesnike.

Language:Slovenian
Keywords:Kinect, OpenFrameworks, Globinska slika
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-173795 This link opens in a new window
COBISS.SI-ID:254248963 This link opens in a new window
Publication date in RUL:23.09.2025
Views:559
Downloads:126
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Secondary language

Language:English
Title:Spatial augmentation of stone sculpture
Abstract:
This thesis presents an interactive system that combines depth image acquisition using the Kinect sensor with particle visualization guided by a gradient field. The goal of the system is to create a visual installation where particles adapt dynamically to the surface structure as well as to user movements. The methodology involves capturing depth frames, computing the gradient field, and updating particle positions based on local changes in the image. The system also allows adjustment of key parameters such as particle speed, damping, and particle count. Experimental results demonstrate that the approach achieves real-time performance and produces visually convincing effects. The main contribution of the thesis lies in showing that a simple gradientbased model can be effectively applied to interactive visualizations, making it suitable for artistic installations and experimental user interfaces.

Keywords:Kinect, OpenFrameworks, Depth image

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