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Naj ti spodleti bolje / Naj ti spodleti bolje
ID Marolt, Urša (Author), ID Berlot Pompe, Uršula (Mentor) More about this mentor... This link opens in a new window, ID Smrekar, Maja (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrski nalogi nadaljujem raziskovanje teme diplomske naloge – spodletelost in nemogoča naloga. Praktična dela, narejena na magisteriju, imajo izhodišče v le-tem. Predstavim pet projektov, ki so: Nikamor hitro, Everything Is Just a Fucking Game to You, Good Luck Scoring!, Caution! You Are Breathnig Private Air in O2 / 180+. Projekti temeljijo na uporabi umetnosti spodletelega kot metodi subvertiranja kapitalizma. Rdeča nit, vzpostavljena v projektu Nikamor hitro – Sizifovo delo, 'nikoli nikamor priti', nedoseganje cilja – se vleče skozi vsa nadaljnja dela. V analiziranih projektih raziskovanje del poglobim in razširim še na področja vprašanja vrednosti, ekologije, absurda ter družbenih in ekoloških vprašanj v potrošniški družbi. Obravnavam problem potrebe po lastninjenju in privatizaciji vsega – tudi 'niča'. Odprem vprašanja, kaj v današnji družbi velja za (ne)delo, produktivnost in kako se temu upreti? Ali zares napredujemo? Poigravam se z vnaprej zadanimi nemogočimi nalogami, ki so obsojene, da spodletijo. S projekti ponudim bizarne rešitve, ki niso zares rešitve. Tako na podlagi projektov ponudim razmislek o absurdnostih sodobnega življenja in delovanja. Vse se da, če se hoče! Naj nam torej spodleti bolje.

Language:Slovenian
Keywords:absurd, ekologija, kiparstvo, nemogoča naloga, post-potrošniška družba, spodletelost, vizualna umetnost, vrednost, magistrska naloga
Work type:Master's thesis/paper
Organization:ALUO - Academy of Fine Arts and Design
Year:2025
PID:20.500.12556/RUL-173443 This link opens in a new window
Publication date in RUL:17.09.2025
Views:152
Downloads:30
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Secondary language

Language:English
Title:Fail better / Fail better
Abstract:
In the Master thesis I continue to explore the topic of failure and the impossible task. It is the starting point for the practical works. I introduce five projects, which are: Nowhere fast, Everything Is Just a Fucking Game to You, Good Luck Scoring!, Caution! You Are Breathing Private Air and O2/180+. The projects are based on the use of the art of failure as a method of subverting capitalism. The main theme established in Nowhere Fast – Sisyphus' work, 'never getting anywhere', not reaching the goal – runs through all the works. With the works I extend the research into the issues of value, ecology, the absurd, and furthermore social and ecological issues in consumer society. I address the problem of the need to own everything – including 'nothing'. Also, I question what is considered as (non-)work and (un)productivity in today's society. Are we really making progress? How to use art as a form of resistance? In the works, I play around with the impossible pre-set tasks that are doomed to fail. I deliver 'solutions' that do not provide any realistic solutions at all. With that I reflect on the absurdities of contemporary life. Finally, everything is possible! So why not fail better?

Keywords:absurd, ecology, sculpture, impossible task, post-consumeristic society, failure, visual arts, value, MA thesis

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