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Razvoj interaktivne kiparske instalacije v navidezni resničnosti
ID Kočica, Sinja (Author), ID Marolt, Matija (Mentor) More about this mentor... This link opens in a new window

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Abstract
Umetnost je v današnjem času padla v zaton, sooča se z različnimi problematikami, za katere je mnogokrat neposredni krivec tehnologija. Umetniki se težje preživljajo, galerij je iz leta v leto manj, človeštvo izgublja pozornost in kulturna dediščina gre v pozabo. Preprečitev tega pa se morda skriva ravno v tehnologiji. Diplomsko delo predstavlja kiparsko instalacijo v navidezni resničnosti, izdelano v igralnem pogonu Unity, kjer se gledalec lahko s skulpturo pogovarja. Pogovor je implementiran s pomočjo velikega jezikovnega modela, za pretvorbo govora v besedilo in nazaj pa uporabljamo modele za razpoznavo in generiranje govora. V nalogi bom opisala postopek izdelave takšnega projekta, predstavila uporabljena orodja in raziskala mnenje ljudi glede samega projekta.

Language:Slovenian
Keywords:navidezna resničnost, umetnost, Unity, Blender, veliki jezikovni model, fotogrametrija
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-173304 This link opens in a new window
COBISS.SI-ID:253564675 This link opens in a new window
Publication date in RUL:15.09.2025
Views:175
Downloads:35
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Secondary language

Language:English
Title:Development of an interactive sculptural installation in virtual reality
Abstract:
Nowadays art has fallen into a decline, facing various problems, for which technology is often the direct culprit. Artists are finding it harder to make a living, there are fewer galleries every year, humanity is losing their attention span and cultural heritage is being forgotten. The solution to this may lie precisely in technology. The thesis presents a sculptural installation in virtual reality, created in the Unity game engine, where the viewer can talk to the sculpture. Artificial intelligence is integrated into the project, taking care of the dialogue and helping with converting speech into text and back. In the thesis I will describe the process of creating such a project, present the tools used and explore people's opinions about the project itself.

Keywords:virtual reality, art, Unity, Blender, large language model, photogrammetry

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