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Sistem za iskanje športnih soigralcev z uporabo strojnega učenja
ID Mežnar, Blaž (Author), ID Žabkar, Jure (Mentor) More about this mentor... This link opens in a new window

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Abstract
Iskanje soigralca za športe, kot sta tenis ali badminton, je pogosto zamudno in neučinkovito, saj je težko najti nekoga, ki je prost v enakem času in ima primerljivo raven znanja, da je igra zanimiva za oba. Trenutne rešitve, kot so Facebook skupine in forumi, temeljijo na ročnem iskanju, kar pogosto odvrača igralce od športa. V okviru te naloge smo razvili sistem, ki igralcem predlaga najprimernejše soigralce na podlagi njihovih značilnosti in preteklih odigranih iger. Upoštevamo spol, starost, oceno ELO ter rezultate tekem in stopnjo zadovoljstva z igro. Rešitev je implementirana kot spletna aplikacija z modernimi spletnimi tehnologijami in hibridnim priporočilnim modelom. Končni produkt uporabnikom olajša iskanje primernih soigralcev, izboljša njihovo izkušnjo in spodbuja več igralcev k aktivnemu vključevanju v šport.

Language:Slovenian
Keywords:strojno učenje, priporočilni sistem, analiza podatkov, vektorsko iskanje, športna aplikacija, tenis
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-173255 This link opens in a new window
COBISS.SI-ID:250393603 This link opens in a new window
Publication date in RUL:15.09.2025
Views:390
Downloads:99
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Secondary language

Language:English
Title:A system for finding sports teammates using machine learning
Abstract:
Finding a partner for sports such as tennis or badminton is often time-consuming and inefficient, as it can be difficult to arrange a game and even harder to find someone of a similar skill level to ensure the match is enjoyable for both players. Existing solutions, such as Facebook groups and online forums, rely on manual searching, which discourages many people from engaging in the sport. As part of this thesis, we developed a system that recommends the most suitable partners for tennis and badminton using machine learning, based on user characteristics and previously played matches. The system takes into account factors such as gender, age, ELO rating, and match history, as well as match outcomes and how much the players reported enjoying the game. The solution is implemented as a web application built using modern web technologies and a hybrid recommender system. The final product improves the experience of finding suitable partners compared to existing solutions, enabling more players to participate in the sport and helping to build a stronger sports community.

Keywords:machine learning, recommender system, data analysis, vector search, sports application, tennis

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