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Triangulacija enostavnega večkotnika v linearnem času
ID Testen, Tomo (Author), ID Kanduč, Tadej (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomski nalogi obravnavamo problem triangulacije enostavnih večkotnikov, enega izmed temeljnih problemov v računalniški geometriji. Najprej so predstavljeni osnovni pojmi, ki tvorijo teoretično podlago za razumevanje obravnavane teme. Sledi pregled algoritmov za triangulacijo, od najpočasnejših do praktično najhitrejših: naivni algoritem, metoda rezanja ušes, monotona triangulacija s pometanjem, Kirkpatrick–Klawe–Tarjanov algoritem in Seidelov algoritem. Sledi glavno poglavje, v katerem povzamemo članek o Chazellovem algoritmu, ki edini teoretično doseže optimum in s tem predstavlja pomemben mejnik v raziskavah hitre triangulacije večkotnikov.

Language:Slovenian
Keywords:triangulacija enostavnega večkotnika, računalniška geometrija, monotoni večkotniki, algoritem pometanja, Seidelov algoritem, Chazellov algoritem
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-173072 This link opens in a new window
COBISS.SI-ID:252917507 This link opens in a new window
Publication date in RUL:12.09.2025
Views:450
Downloads:131
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Secondary language

Language:English
Title:Triangulating a Simple Polygon in Linear Time
Abstract:
This thesis addresses the problem of triangulating simple polygons, one of the fundamental problems in computational geometry. First, the basic concepts are introduced, providing the theoretical foundation for understanding the topic. A review of triangulation algorithms then follows, ranging from the slowest to the practically fastest methods: the naive algorithm, the ear-clipping method, monotone triangulation by sweeping, the Kirkpatrick–Klawe–Tarjan algorithm, and Seidel’s algorithm. The main chapter is devoted to summarizing Chazelle’s algorithm, which is theoretically optimal and represents an important milestone in the study of efficient polygon triangulation.

Keywords:triangulation of a simple polygon, computational geometry, monotone polygons, sweeping algorithm, Seidel’s algorithm, Chazelle’s algorithm.

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