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Nefotorealistično upodabljanje v senčilnem cevovodu OptiFine
ID Bregar, Maj (Author), ID Marolt, Matija (Mentor) More about this mentor... This link opens in a new window

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Abstract
Paketi senčilnikov, ki jih ustvarja skupnost igralcev, za priljubljeno računalniško igro Minecraft se večinoma osredotočajo na čim bolj fotorealistično upodabljanje, saj je stil same igre zasnovan nefotorealistično. V tem delu smo razvili paket senčilnikov, ki temelji na nefotorealističnem upodabljanju, pri čemer osvetljevanje in robovi posnemajo videz risb s svinčnikom. V okviru diplomskega dela smo se poglobili v grafični cevovod igre Minecraft in njene modifikacije OptiFine. Implementacijo omenjenega učinka smo prilagodili ugotovljenim omejitvam cevovoda. Razvit paket senčilnikov je javno dostopen vsem igralcem.

Language:Slovenian
Keywords:računalniška grafika, senčenje, nefotorealistično upodabljanje, Minecraft, OptiFine, GLSL
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-172856 This link opens in a new window
COBISS.SI-ID:250174979 This link opens in a new window
Publication date in RUL:11.09.2025
Views:158
Downloads:29
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Secondary language

Language:English
Title:Non-photorealistic rendering in the OptiFine shader pipeline
Abstract:
Community-made shader packs for the popular computer game Minecraft are often focused on achieving photorealistic rendering, since the game’s own style is inherently non-photorealistic. In this work, we developed a shader pack based on non-photorealistic rendering, where lighting and contours imitate the appearance of pencil drawings. As part of the thesis, we explored the graphics pipeline of Minecraft and its modification OptiFine, and implemented the effect while considering their limitations. The developed shader pack is publicly available to all players.

Keywords:computer graphics, shading, non-photorealistic rendering, Minecraft, OptiFine, GLSL

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