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Simulacija v navidezni resničnosti za izboljševanje refleksov in fine motorike
ID Zupan, Eva (Author), ID Guna, Jože (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen diplomskega dela je bila izdelava simulacije v navidezni resničnosti, ki uporabniku omogoča izboljševanje refleksov in fine motorike. V teoretičnem delu je podrobno predstavljena navidezna resničnost, kako deluje in njene prednosti ter slabosti. Predstavljene pa so bile tudi druge vrste resničnosti in pojmi, kot so refleks, fina motorika in uporabniška izkušnja. V eksperimentalnem delu je bila v razvojnem okolju Unity razvita simulacija v navidezni resničnosti s štirimi različnimi stopnjami, v katero je bila vključena poigritev in motivacijski elementi, kot sta štetje točk in časovna omejitev. V okviru vrednotenja igre se je preverjalo, kakšne rezultate je uporabnik dosegel pri posamezni stopnji, kako slabo mu je bilo med igranjem in kakšna je bila uporabniška izkušnja. Rezultati so pokazali, da igralci pri preizkušanju simulacije niso doživljali pretirane slabosti, da so se zabavali in poskušali zbrati čim večje število točk. Tudi stopnja uporabniške izkušnje je bila označena kot dobra. Uporabniki so se strinjali, da je takšna simulacija dobra za izboljševanje refleksov. Nekateri so isto dejali tudi za fino motoriko, drugi pa so trdili, da bi bile za to potrebne natančnejše ročke, ki bi zajemale vsak gib prsta. Tehnologije in rešitve navidezne resničnosti so še v fazi razvoja in z izidom boljše strojne ter programske opreme bo omogočena izdelava naprednejših simulacij, ki bodo uporabniku v nadzorovanem in dostopnem okolju omogočale izboljševanje refleksov, fine motorike in drugih spretnosti.

Language:Slovenian
Keywords:navidezna resničnost, simulacija, refleks, fina motorika, Unity, uporabniška izkušnja
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-172753 This link opens in a new window
Publication date in RUL:11.09.2025
Views:1050
Downloads:381
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Secondary language

Language:English
Title:Virtual reality simulation for improving reflexes and fine motor skills
Abstract:
The aim of this diploma thesis was to develop a virtual reality simulation designed to help users improve their reflexes and fine motor skills. The theoretical part provides an in-depth overview of virtual reality, explaining how it works, along with its advantages and disadvantages. It also discusses related concepts, such as other types of reality, reflexes, fine motor skills, and user experience. In the experimental part, a virtual reality simulation featuring four different levels was developed using Unity. The simulation incorporated elements of gamification and motivation, such as point scoring and time limits. During the testing phase, users' performance on each level was evaluated, as well as the extent of motion sickness experienced during gameplay and the overall user experience. The results showed that users did not experience significant motion sickness while testing the simulation. They reported enjoying the experience and aimed to achieve the highest possible scores. The user experience was generally rated as positive. Participants agreed that such a simulation can effectively contribute to improving reflexes. Some also believed it could enhance fine motor skills, while others suggested that more precise controllers capable of capturing individual finger movements would be necessary for more targeted fine motor training. Virtual reality technology is still in the process of development. With the advancement of hardware and software, it will become possible to create even more sophisticated simulations that enable users to improve reflexes, fine motor skills, and other abilities in a controlled and accessible environment.

Keywords:virtual reality, simulation, reflex, fine motor skills, Unity, user experience

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