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Analiza učinka barv in osvetlitve prostora v video igrah
ID PLOS, LUKA (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga raziskuje vpliv barv in osvetlitve v videoigrah na igralčevo pozornost ter na oblikovanje vzdušja znotraj virtualnega prostora. Izbrana vizualna elementa predstavljata ključno orodje za podajanje informacij igralcu ter usmerjata njegov čustven odziv, brez potrebe po eksplicitnih navodilih v obliki besedila. V teoretičnem delu naloge so analizirani osnovne barvne kompozicije in načini osvetljave ter njihova vloga pri oblikovanju okolja videoigre. V empiričnem delu naloge sta primerjalno obravnavani igri Journey in Still Wakes the Deep, ki s povsem različnima pristopoma k barvi in svetlobi ustvarjata edinstveni igralni izkušnji, ki sta tipični za njuna žanra. Analiza je pokazala, da obe igri učinkovito uporabljata vizualne elemente za usmerjanje igralca in vzpostavljanje pričakovanega razpoloženja. Kot del naloge je bil tudi razvit lasten prototip videoigre, s katerim je bilo testirano igralčevo čustveno zaznavanje prostora in njegovo vedenje v igri. Rezultati dokazujejo, da premišljena postavitev svetlobe in izbor barve prispevata k intuitivnemu usmerjanju in emocionalnemu učinku igre na igralca. Naloga prispeva k razumevanju pomena vizualne komunikacije v igrah in ponuja izhodišča za nadaljnje raziskave na področju oblikovanja, uporabniške izkušnje ter psihologije zaznavanja v videoigrah.

Language:Slovenian
Keywords:razvoj videoiger, grafični elementi, barve, osvetlitev
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FE - Faculty of Electrical Engineering
Year:2025
PID:20.500.12556/RUL-172644 This link opens in a new window
COBISS.SI-ID:262126595 This link opens in a new window
Publication date in RUL:10.09.2025
Views:344
Downloads:95
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Secondary language

Language:English
Title:Analysis of the effect of colors and spatial lighting in video games
Abstract:
This thesis explores how color and its compositions, as well as the placement and shapes of light in video games, influence the player's attention and the creation of atmosphere within virtual spaces. These visual elements serve as key tools for conveying information to the player and guiding their emotional response without the need for explicit textual instructions. The theoretical part of the thesis analyzes fundamental types of color compositions and lighting techniques, and their roles in shaping the game environment. The second part offers a comparative study of the games Journey and Still Wakes the Deep, which, through entirely different approaches to color and lighting, create unique gameplay experiences, that are characteristic of their respective genres. The analysis demonstrates that both games effectively use visual elements to guide the player and establish the intended emotional tone. As part of the thesis, a prototype was also developed to test the player’s emotional perception of space and behavior within the game. The results show that the visual arrangement of lighting and the choice of color contribute to intuitive navigation and the emotional impact of the game on the player. This work contributes to a deeper understanding of the importance of visual communication in games and offers a foundation for further research in the fields of design, user experience, and perceptual psychology in video games.

Keywords:Videogame development, graphical elements, color, lighting

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