In the past decade, 3D animation and photogrammetry have been increasingly used in the film and multimedia industries. The techniques allow for the creation of realistic 3D animations and models in a cost-effective way.
The main goal of this work was to explore the use of photogrammetry in the production of a short 3D animation. The purpose was to evaluate to what extent a photogrammetric approach can replace traditional manual modelling while maintaining the quality of the final result.
The software Agisoft Metashape was used for photogrammetric reconstruction, Instant Meshes for retopology, and Blender for animation, lighting and rendering. The final product was edited using the software DaVinci Resolve. The entire workflow included photo capturing, model reconstruction, retopology, texturing, rigging, and animation.
The result of this work is a short 3D animation titled Krila pohlepa (The Wings of Greed), featuring a 3D model of a fantasy dragon as a main character. The analysis showed that photogrammetry enables fast creation of realistic models but requires additional steps, such as optimization and retopology, to make the model suitable for animation. This work provides a deeper understanding of the advantages and limitations of photogrammetry for 3D animation purposes. The process proves to be suitable complement to traditional modelling methods and offers potential for application in educational, artistic, and multimedia contexts.
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