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Učinkovitost mobilne aplikacije Semafor kot pripomočka za učenje semaforske signalizacije
ID Sarjanović, Anja (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
Mobilne aplikacije, ki omogočajo interaktivno in prilagojeno učenje, se v zadnjih letih uveljavljajo kot učinkovit način za spodbujanje znanja na različnih področjih. Semafor (Winklerjeva abeceda) je metoda signalizacije, ki temelji na vizualnem prenašanju sporočil z zastavicami. Pomnjenje semaforskih znakov je lahko dolgotrajen in zahteven proces, saj manj privlačne metode pogosto zmanjšujejo motivacijo za učenje. V tem kontekstu lahko mobilne aplikacije ponudijo inovativno in interaktivno rešitev. Aplikacija Semafor je bila razvita z namenom izboljšave učnega procesa pomnjenja semaforskih znakov. Namen diplomskega dela je ovrednotiti učinkovitost razvite mobilne aplikacije Semafor kot učnega pripomočka v primerjavi s tradicionalnimi metodami učenja ter oceniti kakovost uporabniške izkušnje. V raziskavi je sodelovalo 26 udeležencev, razdeljenih v eksperimentalno in kontrolno skupino. Eksperimentalna skupina je uporabljala aplikacijo Semafor, kontrolna pa se je učila s klasičnimi metodami (tiskano gradivo). Učinkovitost učenja je bila ocenjena s testiranjem predznanja, takojšnjim testiranjem po enournem učenju ter z zamikom 24 ur, medtem ko je bila uporabniška izkušnja aplikacije ovrednotena s standardiziranim vprašalnikom za ocenjevanje uporabniške izkušnje (angl. User Experience Questionnaire; krajše UEQ), dopolnjena pa je bila z intervjuji z uporabniki. Analiza statistične značilnosti je vključevala t-teste za odvisne in neodvisne vzorce, Mann-Whitney U ter Wilcoxonov test. Kljub temu da rezultati niso pokazali statistično značilnih razlik med uspešnostjo pri učenju s tradicionalno metodo in uporabo aplikacije, so udeleženci, ki so uporabljali aplikacijo, pri testiranjih znanja vseeno dosegli višje povprečno število točk. Poleg tega pa je bilo iz kvalitativnih podatkov razvidno, da sta priročnost in visoka motivacijska vrednost pomembni prednosti aplikacije v primerjavi s tradicionalnimi metodami učenja. Udeleženci so pogosto izpostavljali, da jih aplikacija zaradi svoje enostavne dostopnosti spodbuja k učenju v trenutkih, ko se tiskanih gradiv sicer ne bi posluževali. Analiza UEQ je potrdila visoko oceno atraktivnosti, preglednosti in učinkovitosti aplikacije, medtem ko sta vodljivost in stimulativnost ponudili prostor za nadaljnje izboljšave. Aplikacija Semafor tako predstavlja sodoben, dostopen in uporabniku prijazen pripomoček, ki lahko zlasti pri začetnikih pomembno prispeva k večji motivaciji in vključevanju učenja v vsakdan.

Language:Slovenian
Keywords:semafor, mobilna aplikacija, interaktivno učenje, uporabniška izkušnja
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-172174 This link opens in a new window
Publication date in RUL:06.09.2025
Views:427
Downloads:154
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Secondary language

Language:English
Title:Efficiency of Semafor mobile application as tool for learning semaphore signalling
Abstract:
Mobile applications that enable interactive and personalized learning have emerged in recent years as an effective way to promote knowledge acquisition across various fields. Semaphore (Winkler alphabet) is a method of visual signalling that uses flags to convey messages. Memorizing semaphore signals can be a time-consuming and challenging process, as less engaging methods often reduce motivation to learn. In this context, mobile applications can offer an innovative and interactive solution. The Semaphore app was developed to enhance the learning process of memorizing semaphore signals. The purpose of this thesis is to evaluate the effectiveness of the developed Semaphore mobile application as a learning tool in comparison with traditional learning methods and to assess the quality of its user experience. The study involved 26 participants, divided into an experimental group and a control group. The experimental group used the Semaphore app, while the control group learned through traditional methods (printed materials). Learning effectiveness was assessed through a pre-test, an immediate post-test, and a delayed post-test after 24 hours. The user experience was evaluated using the standardized User Experience Questionnaire (UEQ) and supported by semi-structured interviews with ten users. The statistical significance analysis included t-tests for dependent and independent samples, Mann-Whitney U test, and Wilcoxon test. Although the results did not show statistically significant differences between the groups, participants using the app achieved higher average scores in all knowledge tests. In addition, qualitative data from interviews revealed that convenience and the app's high motivational value were major advantages over traditional methods. Many participants emphasized that the app’s accessibility encouraged them to learn even during short or unplanned moments when they would not typically use printed materials. The UEQ analysis confirmed high ratings for attractiveness, clarity, and efficiency, while manageability and stimulation indicated areas for future improvement. Overall, the Semaphore app represents a modern, accessible, and user-friendly learning tool that can effectively support the memorization of semaphore signals, especially among beginners, by increasing motivation and promoting everyday learning engagement.

Keywords:semaphore, mobile application, interactive learning, user experience

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