Despite all the aid available to them today, the blind and visually impaired are still disadvantaged in many areas. One of these is playing board games, as these are often not tailored to their needs, leaving them feeling excluded. The purpose of the thesis was to find the methods most suitable for creating playing cards that include adaptations for the blind and visually impaired. We chose to adapt the card game Tarok (Eng. Tarot), for which we did not find an adapted version.
In the theoretical part, we researched how braille developed throughout history and reviewed the various types of printing used for printing braille today. We also reviewed the basic guidelines for creating texts for the visually impaired. In the experimental part, we focused on creating cards with tactile elements printed with two types of printing – embossing and UV inkjet printing, while also creating enlarged graphics. The created card sample was then tested by 9 people with different levels of visual impairment. After the test, a survey was conducted using a questionnaire that focused on the readability of braille, the legibility of graphics for the visually impaired, and the overall user experience. Then, an abrasion and adhesion test was performed on the printed tactile elements. We analyzed the results of the survey testing in detail and then compared the two printing techniques used.
Results showed that braille printed with UV inkjet printing is slightly easier to read, however embossing is much more durable. It was found that the best technique for printing tactile elements is embossing as it provides a better solution for long-term use due to minimal wear, despite slightly lower detectability. The graphics designed for the visually impaired were created with the goal of making them as easily recognizable as possible, but because individual needs and preferences vary greatly, additional adjustments could be made, such as white text on a black background and the use of a font with larger spacing.
Respondents rated board games with adaptations as very important, which emphasizes the importance of creating games that allow for independent use and help all players feel accepted.
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