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Vizualizacija in urejanje velikih oblakov točk
ID Gorup, Gorazd (Author), ID Bohak, Ciril (Mentor) More about this mentor... This link opens in a new window, ID Lesar, Žiga (Comentor)

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Abstract
Zajemanje prostorskih informacij iz urbanih okoljih je z razvojem tehnologije LiDAR, fotogrametrije in njima podobnih poskrbelo za vse več velikih in kakovostnih podatkovnih zbirk v obliki oblakov točk, ki ponujajo dragocene informacije urbanistom, arhitektom, geologom, ekologom in drugim strokovnjakom. V tem delu smo raziskovali neuničujoče načine urejanja velikih oblakov točk z geometrijskimi vozlišči v programskem okolju Blender, njihovo vizualizacijo in simuliranje poenostavljenih fizikalnih procesov na točkah. Urejanje v Blenderju smo primerjali s programom Rhinoceros in njegovo razširitvijo Grasshopper. Kljub nekaterim slabostim se je izkazalo, da Blender ponuja obetavne funkcionalnosti za napredno urejanje oblakov točk, fleksibilne vizualizacije in robustno testno okolje za izvajanje kompleksnejših simulacij na ravni urbanih površin.

Language:Slovenian
Keywords:upodabljanje, geometrija, 3D, simulacije, Geometrijska vozlišča, Blender
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-171512 This link opens in a new window
COBISS.SI-ID:247601411 This link opens in a new window
Publication date in RUL:27.08.2025
Views:191
Downloads:49
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Secondary language

Language:English
Title:Visualization and editing of large point clouds
Abstract:
With the increasing focus on technologies such as LiDAR and photogrammetry, capturing the spatial information from urban environments has allowed for the creation of high-quality large datasets in the form of point clouds, which store valuable information for urban planners, architects, ecologists, geologists, and professionals from other fields. In this work, we explored the non-destructive ways to edit large point clouds via Geometry Nodes in Blender 3D software, their visualization, and simulation of simplified physics-based processes on points. We also compared the node-based editing in Blender with Rhinoceros and its extension Grasshopper. Although rough around the edges, Blender proved to provide promising functionalities for advanced point cloud processing, flexible visualizations, and a robust playground for executing complex simulations at an urban scale.

Keywords:rendering, geometry, 3D, simulations, Geometry Nodes, Blender

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