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Upodabljanje volumnov z uporabo sledenja s postopnim prilagajanjem
ID Bernik, Miha (Author), ID Bohak, Ciril (Mentor) More about this mentor... This link opens in a new window, ID Lesar, Žiga (Comentor)

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Abstract
V diplomski nalogi obravnavamo učinkovito simulacijo prenosa svetlobe skozi medij z uporabo metode ničelnih trkov. Takšni pristopi omogočajo nepristransko upodabljanje volumnov, vendar za zanesljivo delovanje zahtevajo poznavanje zgornje meje ekstinkcije medija. V primerih, ko so volumetrični podatki proceduralno generirani, kjer zgornja meja vnaprej ni znana ali je ni mogoče določiti, lahko učinkovitost simulacije močno pade. Zato implementiramo metodo sledenja s postopnim prilagajanjem, ki med upodabljanjem prilagaja oceno zgornje meje ekstinkcije. S shranjevanjem in posodabljanjem lokalnih vrednosti ekstinkcije v mreži nizke ločljivosti bistveno zmanjšamo število nepotrebnih navideznih trkov.

Language:Slovenian
Keywords:upodabljanje, prenos svetlobe, sledenje poti, GPE
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-171258 This link opens in a new window
COBISS.SI-ID:247438595 This link opens in a new window
Publication date in RUL:21.08.2025
Views:170
Downloads:31
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Secondary language

Language:English
Title:Volume rendering using progressive null-tracking
Abstract:
In this thesis, we explore efficient simulation of light transport in participating media using null-collision methods. These approaches enable unbiased volume rendering but require a known upper bound on total extinction to remain robust. In cases such as procedurally generated media, where such bounds are unknown or cannot be determined in advance, simulation performance can degrade significantly. To address this, we implement progressive null-tracking, which adaptively estimates local extinction bounds during rendering. By storing and updating extinction values in a low resolution spatial grid, we significantly reduce unnecessary null-collisions with fictitious material.

Keywords:rendering, light transport, path tracing, GPU

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