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Real-time volumetric explosion special effects for games
ID
Rašeta, Marta
(
Author
),
ID
Lesar, Žiga
(
Author
),
ID
Bohak, Ciril
(
Author
)
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Abstract
Video game special effects are usually created using sprites or simplistic triangle meshes with added textures, which is a good compromise between performance and quality. This paper presents an implementation of a real-time volumetric explosion effect that aims to enhance realism in video games while seamlessly integrating the volume into a 3D scene, allowing it to interact with the environment. The effect is rendered in a web environment using JavaScript and WebGPU. Our implementation uses ray marching for volume rendering, integrating a transfer function for color mapping, noise functions for adding natural variation, and bloom post-processing to enhance fire illumination. The contribution of this paper is to demonstrate the rendering possibilities and growing support of volumetric special effects for more interactive and immersive web applications and video games.
Language:
English
Keywords:
real-time rendering
,
volumetric effects
,
WebGPU
,
ray marching
,
game development
Work type:
Article
Typology:
1.08 - Published Scientific Conference Contribution
Organization:
FRI - Faculty of Computer and Information Science
Publication status:
Published
Publication version:
Version of Record
Year:
2025
Number of pages:
Str. 323-333
PID:
20.500.12556/RUL-171131
UDC:
004.92
ISSN on article:
2464-4617
COBISS.SI-ID:
244517635
Publication date in RUL:
07.08.2025
Views:
927
Downloads:
184
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Record is a part of a proceedings
Title:
WSCG 2025
COBISS.SI-ID:
244517123
Record is a part of a journal
Title:
Computer science research notes : CSRN
Shortened title:
Comp. Sci. Res. Notes
Publisher:
Václav Skala - Union Agency
ISSN:
2464-4617
COBISS.SI-ID:
159739139
Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Secondary language
Language:
Slovenian
Keywords:
realnočasovno upodabljanje
,
volumetrični efekti
,
WebGPU
,
korakanje vzdolž žarka
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