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Razvoj hibridne animacije
ID Matavž, Miha (Author), ID Kočevar, Tanja Nuša (Mentor) More about this mentor... This link opens in a new window, ID Gabrijelčič Tomc, Helena (Comentor)

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Abstract
Diplomsko delo Razvoj hibridne animacije je razdeljeno na dva dela, teoretičnega in eksperimentalnega. V teoretičnem delu so na kratko razloženi definicija animacije, zgodovina animacije in proces izdelave animacije. Različne vrste animacij, kot so 2D-animacija, hibridna animacija in animacija z zajemom gibanja, smo vključili in primerjali v definiciji animacije z opisi. Zgodovina animacije se je začela s tavmatropom in opisala pomembne dogodke v razvoju animacije skozi leta, kot so fenakiskop, zeotrop in pomembne osebe v zgodovini animacije. Nato se je ta del zaključil s praksinoskopom, ki je začetek moderne dobe animacije. Proces produkcije animacije je običajno razdeljen na tri dele, ki vključujejo predprodukcijo, produkcijo in postprodukcijo. Ta del pojasni vse procese ustvarjanja animacije, od ideje in scenarija do upodabljanja in zvoka. Eksperimentalni del vključuje izdelavo in opis hibridnih procesov produkcije animacije na podlagi animacije Zabavna noč. Animacija vključuje 2D-lik in objekte v 3D-okolju. Namen, ideja in scenarij, zgodboris in dizajn nakazujejo predprodukcijo animacije. Produkcijski del vključuje razlago proizvodnega delokroga premikov kamere v okolju ter animacijo lika in žog, sličico za sličico. Upodabljanje in dodajanje zvoka sestavljata postprodukcijski del, vključno z dodajanjem uvodne in zaključne špice. Zgodba o liku, ki sanja o igri z določeno žogo, ki jo je že videl in o kateri je dolgo sanjal, je uspešno podana v hibridnem animacijskem slogu. Tako je bil namen animacije dosežen.

Language:Slovenian
Keywords:hibridna animacija, 3D-okolje, 2D-lik, produkcija
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-170158 This link opens in a new window
Publication date in RUL:02.07.2025
Views:265
Downloads:40
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Secondary language

Language:English
Title:Hybrid Animation Development
Abstract:
The thesis The development of hybrid animation is divided into two parts: theoretical and experimental. The theoretical part briefly explains the definition of animation, the history, and the process of making animation. Different types of animation, such as 2D animation, hybrid animation and motion capture animation, have been included and compared in the definition of animation with descriptions. The history of animation began with the thaumatrope and described important events in the development of animation over the years, such as the phenakiscope, the zeotrope, and essential figures in the history of animation. Then, this part ended with the praxinoscope, the beginning of the modern age of animation. The animation production process is usually divided into three parts: pre-production, production, and post-production. This part explained all the animation creation processes, from idea and script to rendering and sound. The experimental part includes creating and describing hybrid animation production processes based on the animation Fun Night. Animation includes a 2D character and objects in a 3D environment. The purpose, idea, script, storyboard, and design indicate the pre-production of the animation. The production part includes an explanation of the production scope of the camera movements in the environment and the animation of the character and the balls, frame by frame. Rendering and adding sound make up the post-production part, including adding the opening and closing credits. The story of a character who dreams of playing with a particular ball that he has already seen and dreamed about for a long time is successfully delivered in a hybrid animation style. Thus, the purpose of the animation was achieved.

Keywords:hybrid animation, 3D environment, 2D character, production

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