The master's thesis explores the impact of advanced technologies, such as 3D scanning and computer-generated avatars, on the digital garment creation process in the modern fashion industry. The use of digital avatars and 3D scanning of bodies is becoming increasingly important due to the need for faster and more accurate methods for creating custom-made clothing. This approach allows designers to create digital prototypes that reflect the individual's body measurements accurately, significantly reducing the need for physical fittings. The study aimed to compare the accuracy of avatars created using 3D scanning with those generated through input of body measurements into computer software. It focuses on the question of whether 3D-scanned avatars are more precise than computer-generated avatars, especially for individuals with uncommon body proportions.
The experimental part of the research involved two pairs of people: one with standard body measurements and another with non-standard body measurements. Physical measurements and 3D scans were conducted for each person, enabling a precise comparison of the two approaches. The 3D scanner EinScan HX and the software Virtual Caliper, which allows for the creation of computer-generated avatars, were utilized. Blender software was used to process and compare the avatars by optimizing the avatar models through surface smoothing, followed by a comparison between the avatars and the individuals' measurements.
Results indicated that 3D-scanned avatars are more accurate than computer-generated avatars, particularly for individuals with non-standard body measurements. The study contributes to understanding the scenarios in which 3D scanning should be integrated into the design process, especially in more complex cases where high fitting accuracy is required. 3D scanned avatars can be easily transferred into various programs for digital garment creation, such as CLO. This technology enables real-time visualization, adjustment, and fitting simulation of garments.
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