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3D skeniranje oseb in izdelava avatarjev za uporabo v modni industriji
ID Šuc, Jan (Author), ID Muck, Deja (Mentor) More about this mentor... This link opens in a new window, ID Fajt, Elena (Comentor)

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Abstract
Magistrsko delo raziskuje vpliv naprednih tehnologij, kot sta 3D skeniranje in računalniško generiranje avatarjev, na proces digitalnega oblikovanja oblačil v sodobni modni industriji. Uporaba digitalnih avatarjev in 3D skeniranja teles postaja vse pomembnejša zaradi potrebe po hitrejših in natančnejših metodah za izdelavo oblačil po meri. Tak pristop omogoča oblikovalcem, da ustvarijo digitalne prototipe, ki odražajo realne telesne mere posameznika, kar znatno zmanjšuje potrebo po fizičnih pomerjanjih. Cilj raziskave je bil primerjati natančnost avatarjev, ustvarjenih s pomočjo 3D skeniranja, z avatarji, ki so generirani na podlagi ročnega vnosa telesnih mer v programsko opremo. Delo se osredotoča na vprašanje, ali so 3D skenirani avatarji natančnejši od računalniško generiranih avatarjev, še posebej pri osebah z nestandardiziranimi telesnimi proporci. Eksperimentalni del raziskave je obsegal dva para oseb: par s standardiziranimi telesnimi merami in par z nestandardiziranimi merami. Za vsako osebo so bile opravljene fizične meritve telesnih mer in 3D skeniranje telesa, kar je omogočilo natančno primerjavo obeh pristopov. Pri tem sta bila uporabljena 3D skener EinScan HX in programska oprema Virtual Caliper, ki omogoča izdelavo računalniško generiranih avatarjev. Za obdelavo in primerjavo avatarev je bil uporabljen program Blender, s katerim smo optimizirali model avatarjev z glajenjem površin in nato primerjali avatarje med seboj in z meritvami oseb. Rezultati so pokazali, da so 3D skenirani avatarji v primerjavi z računalniško generiranimi avatarji natančnejši, še posebej pri osebah z nestandardiziranimi telesnimi merami. Raziskava prispeva k razumevanju, v katerih primerih je 3D skeniranje smiselno vključiti v proces oblikovanja, še posebej pri zahtevnejših primerih, kjer je potrebna visoka natančnost prileganja. 3D skenirane avatarje je tudi mogoče enostavno prenesti v različne programe za digitalno oblikovanje oblačil, kot je CLO. Ta tehnologija omogoča vizualizacijo, prilagoditev in simulacijo prileganja oblačil v realnem času. Ključne besede: 3D skeniranje, digitalno oblikovanje oblačil, avatarji, EinScan HX, virtualno oblikovanje oblačil, CLO.

Language:Slovenian
Keywords:3D skeniranje, digitalno oblikovanje oblačil, avatarji, EinScan HX, virtualno oblikovanje oblačil, CLO
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-169386 This link opens in a new window
Publication date in RUL:27.05.2025
Views:483
Downloads:137
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Secondary language

Language:English
Title:3D scanning and generation of avatars for use in the fashion industry
Abstract:
The master's thesis explores the impact of advanced technologies, such as 3D scanning and computer-generated avatars, on the digital garment creation process in the modern fashion industry. The use of digital avatars and 3D scanning of bodies is becoming increasingly important due to the need for faster and more accurate methods for creating custom-made clothing. This approach allows designers to create digital prototypes that reflect the individual's body measurements accurately, significantly reducing the need for physical fittings. The study aimed to compare the accuracy of avatars created using 3D scanning with those generated through input of body measurements into computer software. It focuses on the question of whether 3D-scanned avatars are more precise than computer-generated avatars, especially for individuals with uncommon body proportions. The experimental part of the research involved two pairs of people: one with standard body measurements and another with non-standard body measurements. Physical measurements and 3D scans were conducted for each person, enabling a precise comparison of the two approaches. The 3D scanner EinScan HX and the software Virtual Caliper, which allows for the creation of computer-generated avatars, were utilized. Blender software was used to process and compare the avatars by optimizing the avatar models through surface smoothing, followed by a comparison between the avatars and the individuals' measurements. Results indicated that 3D-scanned avatars are more accurate than computer-generated avatars, particularly for individuals with non-standard body measurements. The study contributes to understanding the scenarios in which 3D scanning should be integrated into the design process, especially in more complex cases where high fitting accuracy is required. 3D scanned avatars can be easily transferred into various programs for digital garment creation, such as CLO. This technology enables real-time visualization, adjustment, and fitting simulation of garments.

Keywords:3D scanning, digital garment creation, avatars, EinScan HX, virtual garment creation, CLO

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