Details

Oblikovanje izobraževalnega vmesnika za učenje anatomije z uporabo tehnologije razširjene resničnosti
ID Klaić, Pia Vinka (Author), ID Guna, Jože (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (7,58 MB)
MD5: 89DC0E92ED449DEBF06C01277C628AE4

Abstract
Magistrsko delo je preučevalo potencial razširjene/obogatene resničnosti (XR/AR) pri izboljšanju uporabniške izkušnje (UX) učenja človeške anatomije v primerjavi s tradicionalnimi metodami in 3D-video predstavitvami. Metodologija: Uporabljene so bile uveljavljene metode načrtovanja in vrednotenja uporabniške izkušnje (UX), vključno z načrtovanjem, osredotočenim na uporabnika. Izvedena je bila konkurenčna analiza, nato pa začetno načrtovanje. Ustvarjena sta bila dva vmesnika v mobilni aplikaciji za učenje: eden s 3D-video predstavitvijo srca in drugi z okoljem obogatene resničnosti (AR). Za oblikovanje vmesnikov je bilo uporabljeno orodje Figma. Evalvacija: Pri manjši skupini uporabnikov je bila izvedena evalvacija uporabniške izkušnje prve različice prototipa vmesnika (alfa) za obe funkcionalnosti 3D-video in AR. Povratne informacije in rezultati evalvacije so bili uporabljeni za izboljšanje razvite rešitve. Vsak udeleženec je delal z obema različicama aplikacije, na podlagi dodatnih povratnih informacij pa so bile izvedene končne prilagoditve. Za zbiranje podatkov je bila uporabljena kombinacija kvantitativnih in kvalitativnih metod, vključno s časom dokončanja, stopnjo uspešnosti nalog in anketami o zadovoljstvu strank. Sledila je primerjava rezultatov. Rezultati: Raziskava je s praktičnimi vpogledi in smernicami prispevala k učinkoviti integraciji AR v izobraževanje anatomije. Rezultati lahko vplivajo na dosedanje prakse učenja in izvajanja pouka ter spodbudijo razumevanje in uporabo tehnologij obogatene resničnosti v namen izboljšanja učne izkušnje.

Language:Slovenian
Keywords:obogatena resničnost (AR), uporabniška izkušnja (UX), uporabniški vmesnik (UI), človeška anatomija, mobilna aplikacija za učenje
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-169355 This link opens in a new window
Publication date in RUL:24.05.2025
Views:291
Downloads:51
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Designing educational interface for learning anatomy using extended reality technology
Abstract:
The master's thesis examined the potential of extended/augmented reality (XR/AR) to enhance the user experience (UX) of learning human anatomy compared to traditional methods and 3D-video presentations. A competition analysis was conducted, followed by the initial planning phase. Two interfaces within a mobile learning application were created: one with a 3D-video representation of the human heart and the other with an AR environment. The Figma tool was used for designing the interfaces. Evaluation: User evaluation of the first version of the interface prototype (alpha) was conducted with a small group of users for both 3D-video and AR functionalities. Feedback and evaluation results were used to refine the developed solution. Each participant worked with both versions of the application, and final adjustments were made based on additional feedback. A combination of quantitative and qualitative methods was used to collect data, including completion time, task success rates, and customer satisfaction surveys. Finally, the results were compared. Results: The research has contributed to the effective integration of AR into anatomy education with practical insights and guidelines. The results may influence existing learning and teaching practices and encourage the understanding and use of augmented reality technologies to improve the learning experience.

Keywords:Augmented Reality (AR), User Experience (UX), User Interface (UI), Human Anatomy, Mobile Learning Application

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back