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Pretvorba tridimenzionalne mrežne geometrije avtomobilov v sestave kock LEGO
ID Ljubič, Jan (Author), ID Bohak, Ciril (Mentor) More about this mentor... This link opens in a new window

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Abstract
Pretvorba tridimenzionalnih (3D) modelov avtomobilov v modele, ki upoštevajo omejitve LEGO kock, zahteva optimizacijo strukturne integritete, postavitve kock in procesne učinkovitosti. Ta diplomska naloga predstavlja algoritem, posebej zasnovan za pretvorbo poligonskih avtomobilskih mrež v strukturno stabilne LEGO predstavitve. Pristop vključuje vokselizacijo, mapiranje komponent na podlagi hevristike in tehnike optimizacije za zagotavljanje povezljivosti in ohranjanje ključnih podrobnosti modelov. Z uporabo orodja Blender za predhodno obdelavo in metod, ki temeljijo na vokslih za postavitev kock, algoritem daje prednost večjim LEGO elementom za izboljšanje stabilnosti in zmanjšanje števila delov. Predlagana metoda je testirana na različnih modelih avtomobilov, kar dokazuje njeno sposobnost ustvarjanja struktur, ki upoštevajo omejitve LEGO kock, ob ohranjanju bistvenih vizualnih in funkcionalnih podrobnosti. Ugotovitve poudarjajo možne aplikacije v avtomatiziranem ustvarjanju novih LEGO setov.

Language:Slovenian
Keywords:3D model, algoritem, LEGO
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-169272 This link opens in a new window
COBISS.SI-ID:237757187 This link opens in a new window
Publication date in RUL:21.05.2025
Views:324
Downloads:84
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Secondary language

Language:English
Title:Converting the three-dimensional mesh geometry of cars into LEGO brick assemblies
Abstract:
The transformation of three-dimensional (3D) mesh car models into LEGO-compatible designs requires optimizing structural integrity, brick placement, and computational efficiency. This thesis presents an algorithm specifically designed to convert polygonal car meshes into structurally sound LEGO representations. The approach involves voxelization, heuristic-based component mapping, and optimization techniques to ensure connectivity and maintain key design features. Using Blender for pre-processing and voxel-based methods for brick placement, the algorithm prioritizes larger LEGO elements to enhance stability and reduce part count. The proposed method is tested on various car models, demonstrating its ability to generate LEGO-compatible structures while preserving essential visual and functional details. The findings highlight potential applications in automated LEGO set design.

Keywords:3D model, algorithm, LEGO

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