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Razvoj 3D modela Goriškega gradu in igrificirane digitalne predstavitve
ID DEVETAK, GREGOR (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga obravnava uporabo sodobnih digitalnih orodij za predstavitev kulturne dediščine. V okviru raziskave sem razvil tridimenzionalni model Goriškega gradu, ki ga spremlja interaktivna igra. Namen dela je omogočiti uporabnikom, da na igriv in dostopen način spoznajo zgodovino ter arhitekturne posebnosti tega zgodovinsko pomembnega objekta. Problem, ki sem ga naslovil, je pomanjkanje interaktivnih digitalnih predstavitev zgodovinskih spomenikov, ki bi lahko pritegnile sodobne generacije. Klasični muzejski prikazi in vodiči pogosto ne izkoristijo možnosti, ki jih ponujajo nove tehnologije. Cilj naloge je bil ustvariti izkušnjo, ki združuje vizualno natančen 3D model s preprosto, a učinkovito igrifikacijo, kar omogoča bolj poglobljeno učenje skozi raziskovanje. Za izdelavo modela sem uporabil orodje Blender, s katerim sem ustvaril tridimenzionalno upodobitev gradu na podlagi razpoložljivih virov in fotografij. Nato sem model prenesel v razvojno okolje Unity, kjer sem implementiral osnovne igralne mehanike, kot so premikanje po prostoru, interakcija z zgodovinskimi točkami ter vključitev zvočnih in vizualnih namigov, ki igralca usmerjajo skozi grajski kompleks. Pot po gradu je osnovana na legendi o grajski gospe in predstavitvi ohranjenih grajskih predmetov.

Language:Slovenian
Keywords:Računalniška grafika, računalniška igra, 3D modeliranje, igrifikacija, izobraževalna igra, digitalizacija kulturne dediščine, interaktivna predstavitev, zgodovinska rekonstrukcija, Goriški grad, Blender, Unity, Affinity Designer, Audacity.
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2025
PID:20.500.12556/RUL-168408 This link opens in a new window
Publication date in RUL:11.04.2025
Views:718
Downloads:237
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Secondary language

Language:English
Title:Development of a 3D Model of Gorizia Castle and a gamified digital presentation
Abstract:
This thesis explores the use of modern digital tools for the presentation of cultural heritage. As part of the research, I developed a three-dimensional model of the Gorizia Castle, accompanied by an interactive game. The aim of the project is to provide users with a playful and accessible way to learn about the history and architectural features of this historically significant site. The problem addressed in this work is the lack of interactive digital presentations of historical monuments that could engage modern generations. Traditional museum displays and guided tours often do not take full advantage of the possibilities offered by new technologies. The goal of the thesis was to create an experience that combines a visually accurate 3D model with a simple yet effective gamification approach, enabling deeper learning through exploration. To create the model, I used Blender software to develop a three-dimensional representation of the castle based on available sources and photographs. The model was then imported into the Unity development environment, where I implemented basic game mechanics, such as movement within the space, interaction with historical points of interest, and the inclusion of audio and visual cues to guide the player through the castle complex. The path through the castle is based on the legend of the Lady of the Castle and the presentation of preserved castle artifacts.

Keywords:Computer graphics, video game, 3D modeling, gamification, educational game, digitalization of cultural heritage, interactive presentation, historical reconstruction, Gorizia Castle, Blender, Unity, Affinity Designer, Audacity.

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