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Optimizacija delokroga v Blenderju za realistično animacijo produkcijskih linij
ID Kalin, Jernej (Author), ID Muck, Deja (Mentor) More about this mentor... This link opens in a new window, ID Gabrijelčič Tomc, Helena (Comentor)

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Abstract
V delu smo optimizirali delokrog za animacijo produkcijskih linij z uporabo programa Blender. Cilj je bil izboljšati učinkovitost in kakovost animacij ter zmanjšati zahtevnost procesiranja. Ključni izzivi so vključevali obseg modelov, zapletenost njihovih geometrijskih struktur in animacijo le-teh v isti datoteki, kar je povzročilo večje obremenitve strojne opreme in podaljšalo čas izdelave in/ali celo izdelavo onemogočilo. Delokrog je bil optimiziran s pomočjo dveh glavnih pristopov. Prvi je bil zmanjšanje števila poligonov modelov. Ta cilj je bil dosežen z uporabo različnih tehnik, kot sta poenostavitev modela (zmanjšanje kompleksnosti modela brez bistvenega vpliva na vizualno kakovost) ter poenostavitev geometrije z združevanjem redundantnih točk in odstranjevanjem skritih površin. Te metode so omogočile bistveno zmanjšanje števila poligonov, s čimer se je razbremenila procesna moč in ohranila vizualna integriteta pri sami upodobitvi. Drugi pristop je bil povezovanje modelov iz različnih datotek v en sam končni izdelek. Z uporabo funkcionalnosti povezovanja datotek so bili modeli iz različnih virov združeni, skrbno upravljanje datotek pa je omogočilo bolj urejeno strukturo projekta. Ta pristop je izboljšal preglednost in poenostavil delo z večjimi animacijami, saj so bile vse komponente integrirane in organizirane v eni datoteki. Rezultati dela so pokazali, da je kombinacija obeh metod močno izboljšala učinkovitost animacije kompleksnih produkcijskih linij v programu Blender. Število poligonov se je zmanjšalo, medtem ko so animacije ohranile svojo kakovost in postale lažje za procesiranje. Urejena struktura projektov je omogočila hitrejši potek dela, učinkovitejšo organizacijo in možnost za skupinsko delo na istem projektu.

Language:Slovenian
Keywords:delokrog, Blender, produkcijske linije, neskončne zanke, animacija
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-167990 This link opens in a new window
Publication date in RUL:22.03.2025
Views:607
Downloads:198
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Secondary language

Language:English
Title:Workflow optimization in Blender for realistic animation of production lines
Abstract:
In our work, we optimized the workflow for the animation of production lines within the Blender program. The goal was to improve the efficiency and quality of animations and reduce the complexity of processing. Key challenges included the scale of the models, the complexity of their geometric structures, and the animation of those in the same file, which put heavy loads on the hardware and increased the production time and even made it impossible to create. The workflow was optimized using two approaches. The first was to reduce the number of model polygons. This goal was achieved using various techniques such as model decimation (reducing model complexity without significant impact on visual quality) and geometry simplification by grouping redundant geometry and removing hidden surfaces. These methods made it possible to significantly reduce the number of polygons, which relieved the processing power and preserved the visual integrity of the final rendering. Another approach was to combine models from different files into a single file. Using file linking functionality, models from different sources were combined. The careful management of files allowed for a more organized project structure. This approach improved the overview of the project and simplified the work with larger animations, as all components were integrated and organized in a single file. The results showed that the combination of both methods greatly improved the animation efficiency of complex production lines in Blender. The number of polygons was reduced, while the animations kept their quality and became easier to process. The orderly structure of the projects enabled a faster workflow, more efficient organization and the possibility of group work on the same project.

Keywords:workflow, Blender, production lines, endless loops, animation

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