In the thesis titled "Modeling after capture and visualization of the Racetrack with the intention of using it in a Computer Video Game," the entire process is presented, which includes capturing objects and environments in the field, processing captured data, modelling based on the captures, texture baking, texture correction, import into the game engine, and final implementation in the computer video game Assetto Corsa.
The theoretical part presents the basic concepts of 3D capturing, various capturing methods, and different capturing devices. Special emphasis is placed on the two techniques used in the thesis: photogrammetry and LiDAR technology. Techniques for processing captured data using mobile phone applications and computer programs are also described. Additionally, a brief history of game engines is presented, highlighting two industry-standard engines. The game engine KSEditor, used in the thesis, and its integration with the computer video game Assetto Corsa are discussed in detail. The final product is a 1:1 visualization of the space in the virtual world compared to the actual space.
In the experimental part, the strategic process of planning capture paths for multiple media is first described, including a comparison of poor and good planning. Then, examples of processed captures of the racetrack and surroundings are shown. This is followed by the process of processing 3D captures using the aforementioned techniques and modelling based on the captured data. Each working step is described in detail, ensuring precise adherence to our workflow. We continue with the settings for texture baking, execution of the baking, and creation of vegetation. Proper naming of objects and surfaces for the physical model and correction of potential texture errors are also presented. This is followed by visualizations in the intermediate program Blender, import into the game engine, setting material parameters, and final visualizations from the computer video game Assetto Corsa. The work results serve for accurate theoretical training on the simulator for drivers or driving for relaxation and enjoyment. To enhance the experience, a direct link to a presentation video of the final product is provided.
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