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Izdelava hibridne animacije v slogu 2D vizualizacije
ID Zabrič, Saša (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
Cilj naše diplomske naloge je bil izdelati hibridno animacijo z 2D in 3D računalniško ustvarjenimi elementi, ki so se poizkušali čim bolj približati 2D izgledu po izrisu. Pri tem je bil naš namen z ustrezno pripravo, produkcijo in postprodukcijo elementov obeh vrst računalniško generirane grafike ter njihovim kombiniranjem na učinkovit način rešiti izzive, ki nastanejo pri takšnem delu. Cilji so bili še, da animacija ne vsebuje nenaravnega gibanja, da sloga 3D in 2D animacije sovpadata, prav tako grafično, barvno in vizualizacijsko sovpadajo 2D in 3D elementi animacije, ki služi zabavi oziroma spodbuja gledalca k smehu ne glede na starost. Naloga je sestavljena iz teoretičnega in eksperimentalnega dela. V teoretičnem delu smo obrazložili pojem hibridne animacije in čemu služi. Opisali smo tudi, kako učinkovito združiti 2D in 3D elemente, na kaj moramo biti pri tem pozorni ter kako uporabiti orodja obeh tehnologij za uspešno izvedbo. Teorijo smo podkrepili s primeri že obstoječih animacij. Eksperimentalni del je razdeljen na tri dele – predprodukcija, produkcija in postprodukcija. V njem je opisan potek izdelave animacije. Predprodukcija je vključevala prikaz kratke zgodbe v obliki zgodborisa in sinopsisa kot podpora pri izdelavi animacije, ki je bil navdihnjen po že prej narisanem lastnem stripu. V fazi produkcije smo izdelali 2D in 3D animacije v programih Krita, Blender in InstantMesh. Montaža vseh video in zvočnih izdelkov pa je potekala v postprodukciji v Adobe programih, Audacity ter Clownfish Voice Changer. Vse cilje smo uspešno dosegli kljub oviram, na katere smo naleteli med delom. Rezultat našega dela je bila dvainpolminutna zabavna animacija za vse starosti, v katero smo skladno vključili 2D in 3D elemente. Pri tem se je animacija bolj nagibala k 2D vizualizaciji in gibanje je bilo složno ter nemoteče. Animacija je bila podprta tudi z zvokom.

Language:Slovenian
Keywords:2D grafika, 3D grafika, hibridna animacija, Blender, Krita, 2D vizualizacija
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2025
PID:20.500.12556/RUL-167488 This link opens in a new window
Publication date in RUL:24.02.2025
Views:769
Downloads:377
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Secondary language

Language:English
Title:Creating hybrid animation in 2D visualisation style
Abstract:
The aim of our thesis was to create a hybrid animation with 2D and 3D computer-generated elements, trying to get as close as possible to the 2D look after rendering. In doing so, our aim was to solve the challenges that come with such work in an efficient way, by properly preparing, producing and post-producing elements of both types of computer-generated graphics and combining them. The objectives were also to ensure that the animation does not contain unnatural movement, that the 3D and 2D animation styles coincide, and that the 2D and 3D elements of the animation coincide graphically, in terms of colour and visualisation. It serves to entertain or encourage the viewer to laugh, regardless of age. The thesis consists of a theoretical and an experimental part. In the first part we explain the concept of hybrid animation and what it is used for. We also describe how to effectively combine 2D and 3D elements, what to pay attention to and how to use the tools of both technologies for a successful implementation. We further supported the theory with examples of existing animations. The experimental part is divided into three parts - pre-production, production and post-production. It describes the animation production process. The pre-production included the presentation of a short story or Sketch in the form of a storyboard and a synopsis to support the production of the animation. The latter was inspired by a previously drawn comic strip of his own. During the production phase, we produced 2D and 3D animations in Krita, Blender and InstantMesh. The editing of all video and audio products was done in post-production in Adobe, Audacity and Clownfish Voice Changer. We have successfully achieved all our objectives, despite the obstacles we have encountered in the course of our work. The result of our work was a two and a half minute fun animation for all ages, in which we integrated 2D and 3D elements in a coherent way. The animation leaned more towards 2D visualisation and the movement was fluid and smooth. The animation was also supported by sound.

Keywords:2D graphics, 3D graphics, hybrid animation, Blender, Krita, 2D visualisation

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