The digitisation of educational content is moving out of the background and becoming a key component of modern education. This raises the need for innovation in the development and use of digital platforms that enable the presentation of design practices and approaches. The development of such a platform represents a transformation of traditional teaching methods and offers a range of study videos that are accessible not only to design students but to a wider range of users. Despite the rapid advances in digital learning content, the market is still characterised by a lack of integration of practical experience into the learning process, often leading to difficulties in translating theory into practice. Therefore, the project focuses on collecting, validating and updating existing content and integrating it into an interactive and dynamic learning environment. In this way, the project not only responds to the needs of current learning practices, but also stimulates creativity and innovation through innovative approaches, contributing to a wider accessibility and applicability of design skills. In this way, the project not only transforms existing pedagogical practices, but also lays the foundations for a new era in education that supports multidisciplinarity and emphasises the importance of the role of design in modern society. The master's thesis represents the finished product of a digital platform with a multi-sensory pedagogical process, but at the same time it also serves as a guide for how digitization could be enabled in other pedagogical areas as well.
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