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Razvoj izobraževalne videoigre za otroke z diabetesom tipa I
ID Golob, Jernej (Author), ID Kos, Mitja (Mentor) More about this mentor... This link opens in a new window

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Abstract
Igrifikacija je uporaba elementov in principov igre v neigralnih kontekstih, da bi povečali angažiranost, motivacijo in učenje uporabnikov. Vključuje tehnike, kot so točkovanje, izzivi, nagrade in povratne informacije. Namen magistrske naloge je opredeliti izzive, s katerimi se soočajo otroci, mladostniki in njihovi skrbniki pri zdravljenju diabetesa tipa 1, ter preučiti, kako lahko igrifikacija prispeva k izobraževanju o tej bolezni. Otroci potrebujejo podporo odraslih, vendar morajo postopoma prevzemati odgovornost za obvladovanje bolezni. Ugotovljeno je bilo tudi, da družinski konflikti, stres, občutek drugačnosti in učne težave negativno vplivajo na glikemični nadzor ter motivacijo otrok. Pristopi k igrifikaciji pri izobraževanju otrok in mladostnikov z diabetesom tipa 1 vključujejo elemente, kot so interaktivni liki, točke in nagrade, ki naredijo učenje bolj privlačno in spodbujajoče. V drugem delu smo s pomočjo programskega okolja Godot razvili koncept 2D videoigre, ki na preprost in dostopen način poučuje o osnovah diabetesa tipa 1. 2D zasnova omogoča preglednost, nizko kognitivno obremenitev in hitro prilagajanje težavnostne stopnje starosti uporabnikov, zaradi česar je igra dostopnejša mlajšim igralcem in začetnikom. Testiranje igre v ciljni skupini je pokazalo, da so elementi igrifikacije, kot so točke, ravni, povratne informacije in interaktivne pripovedi, motivirali uporabnike k vztrajnosti pri doseganju učnih ciljev. Igralci so predlagali boljše razlage nekaterih likov in prilagoditev težavnostne stopnje, kar kaže na potrebo po nadaljnjih izboljšavah igre.

Language:Slovenian
Keywords:Igrifikacija, diabetes, umetna inteligenca
Work type:Master's thesis/paper
Organization:FFA - Faculty of Pharmacy
Year:2024
PID:20.500.12556/RUL-165415 This link opens in a new window
Publication date in RUL:06.12.2024
Views:319
Downloads:609
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Secondary language

Language:English
Title:Development of an educational videogame for children with type I diabetes
Abstract:
Gamification is the use of game elements and principles in non-game contexts to increase user engagement, motivation, and learning. It includes techniques such as scoring, challenges, rewards, and feedback. The aim is to identify the challenges faced by children, adolescents, and their caregivers in managing type 1 diabetes and to examine how gamification can contribute to educating them about this disease. Children need adult support but must gradually take responsibility for managing the disease. It was also found that family conflicts, stress, feelings of being different, and learning difficulties negatively affect glycemic control and children's motivation. Gamification approaches in educating children and adolescents with type 1 diabetes include elements such as interactive characters, points, and rewards that make learning more engaging and motivating. In the second part, we developed a concept for a 2D video game using the Godot environment, which teaches the basics of type 1 diabetes in a simple and accessible way. The 2D design provides clarity, low cognitive load, and quick adaptation of difficulty levels according to users’ age, making the game more accessible to younger players and beginners. Testing the game within the target group showed that gamification elements, such as points, levels, feedback, and interactive storytelling, motivated users to persist in achieving learning goals. Players suggested better explanations for some characters and adjustments to difficulty levels, indicating a need for further game improvements.

Keywords:Gamification, diabetes, artificial intelligence

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