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Razvoj mobilne aplikacije za podporo učnemu procesu
ID Gaberšček, Luka (Author), ID Fajfar, Iztok (Mentor) More about this mentor... This link opens in a new window

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Abstract
Sodobni izobraževalni sistemi potrebujejo rešitve, ki se prilagajajo tehnološkemu napredku ter omogočajo večjo fleksibilnost in prilagodljivost pri učenju. Prehod na spletno izobraževanje med pandemijo COVID-19 je pokazal potencial digitalnih orodij za povečanje angažiranosti in sodelovanja študentov. Cilj tega projekta je razviti aplikacijo, ki izboljšuje komunikacijo med predavatelji in študenti ter omogoča večjo vključenost v učni proces. Aplikacija ponuja funkcije, kot so anonimna komunikacija, kvizi v živo, utrjevanje snovi in sistem lestvice najboljših. Zasnovana je z elementi gamifikacije, da je učenje bolj interaktivno, zabavno in motivacijsko, kar spodbuja študente k aktivnemu sodelovanju in izboljšanju znanja.

Language:Slovenian
Keywords:izobraževalna aplikacija, digitalna učna orodja, vključenost študentov, interaktivno učenje
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FE - Faculty of Electrical Engineering
Year:2024
PID:20.500.12556/RUL-162983 This link opens in a new window
COBISS.SI-ID:209566979 This link opens in a new window
Publication date in RUL:30.09.2024
Views:102
Downloads:19
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Secondary language

Language:English
Title:Development of a Mobile Application to Support the Learning Process
Abstract:
Modern educational systems require solutions that adapt to technological advancements and provide greater flexibility and adaptability in learning. The transition to online education during the COVID-19 pandemic demonstrated the potential of digital tools to enhance student engagement and participation. The goal of this project is to develop an application that improves communication between lecturers and students while promoting greater involvement in the learning process. The application offers features such as anonymous communication, live quizzes, content reinforcement, and a leaderboard system. It is designed with gamification elements to make learning more interactive, fun, and motivating, encouraging students to actively participate and improve their knowledge.

Keywords:Educational application, Digital learning tools, Student engagement, Interactive learning

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